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    Kicked for #126 after updating to 1.5

    -------------------------------------------------- YES; I did read the FAQ and the READMEs on opendayz.net and on github, and I searched this thread for my issue. Version of SAR_AI : 1.5 Version of Dayz : 1.7.6 Serverpackage Type : DayZ.st Version : unknown Installed mods : SARGE AI Self...
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    May we have a AI ground vehicles patrol tutorial?

    *new - Sidechat kill messages - respawn time can be set for every single static group - weapon/item loadout for every single type of AI and faction - experience system for AI ... - completely reworked the waypoint logic - added a ton of debug features, some optical - try the debug levels out. -...
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    AI Guards that shoot all except certain UID ?

    I have a base for my clan on my server, and I want static AI to guard this base when we're not on, I want them to shoot any intruders on sight who attempt to come in our base, but I do not want them to shoot my clan members when they're running around in the base, I want the AI to be friendly...
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    Bliss Map Script Not Available?

    I use the Bliss Map Script from http://dayz.wofjwof.com/map.php, and now that website doesn't work. How am I supposed to put my mission into my database now?
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    Humanity values not working properly

    Many of my players are reporting survivor and soldiers shooting at them, when they're positive humanity. This is my config for the humanity: // Humanity Value that gets substracted for a survivor or soldier AI kill SAR_surv_kill_value = 250; // Humanity Value that gets ADDED for a bandit...
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    [Request] Script to deactivate humanity morphing

    I'm looking for a script that deactivates humanity morphing. I'm running Admin Tools, and Wardrobe that both use skin menus. I don't want humanity to change people in to bandits, or heroes, because it stops both menus from showing up when people automatically morph into bandit/hero. The only...
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    How to put AI in specific coordinates?

    I want to be able to place a soldier group in a specific area to patrol/defend a camp, in that players/bandits can attack that camp to gain an objective, or reward. How do I go about doing this?
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    Class Selection on Spawn (Loadouts) ?

    I've seen a few servers that give new spawning players a choice between a few classes that provide a load-out based on which you choose. I was thinking of setting up 3 basic load-outs for new spawns to choose from. It would disregard people with custom static load-outs though. For example...
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    AI Rifleman all spawn with the same gun.

    All my rifleman AI spawn with the same weapon if one spawns with a bizon, all spawn with bizons. How do I make it so they all spawn with different guns that I listed in the config file? I want them to have a variety. EDIT: All the Snipers spawn with the same weapon as well. I spotted 2...
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    AI Not Spawning at all

    I set up my static grid coordinates for my Fallujah Server, and I can't find any NPCs. My arma2oaserver.RPT doesn't show anything related to this script. // Example 1, Infantry Patrol _this = createMarker ["SAR_patrol_example1", [6290.89,3054.07]]; _this setMarkerShape "RECTANGLE"; _this...
  11. C

    Need map_config for Fallujah

    I can't seem to get any npcs spawning cause the default map configs are blank. Can some one include these files for download?
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