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  1. S

    [Support] DZGM

    https://community.bistudio.com/wiki/Magic_Variables ;)
  2. S

    [Support] DZGM

    Really nice. Thank you ebay. So this works with infistar without disabling anything from it? Even with Break Functions?
  3. S

    Cleanup

    :confused: Not true...
  4. S

    Cleanup

    Set permaloot variable to your boxes or whitelist them to this array. _ammobox = ["USLaunchersBox","RULaunchersBox","USSpecialWeapons_EP1","USVehicleBox"]; Crash site loot uses permaloot and is not cleaned. _keep = (_x getVariable ["permaLoot",false]) Jokaru, have you tried any longer clean...
  5. S

    Trying to get a "cancel" effect working on deploy bike script.

    No problem. It was good idea. Added to my server as well.
  6. S

    Trying to get a "cancel" effect working on deploy bike script.

    I edited that from you second post. Should work as it is. Don't remove the last part or you can't cancel it.
  7. S

    Trying to get a "cancel" effect working on deploy bike script.

    Here if (false) then { cutText [format["You are in combat and cannot build a bike."], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike; closeDialog 602; player removeWeapon "ItemToolbox"; player playActionNow "Medic"; _dis=10; _sfx = "repair"...
  8. S

    Trying to get a "cancel" effect working on deploy bike script.

    I got it working fine. I'm using right click on tool box to deploy, one scrap metal to build and I'm spawning bikes from server side but you should get the cancel idea from this. closeDialog 0; if ("PartGeneric" in magazines player) then { player playActionNow "Medic"; player...
  9. S

    Trying to get a "cancel" effect working on deploy bike script.

    Something like this? if (dayz_combat == 1) then { cutText [format["You can not do this while in combat!"], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike; player removeWeapon "ItemToolbox"; player removeMagazine "PartGeneric"; player playActionNow "Medic"...
  10. S

    Possible Nuke script / fallout like experience on server?

    But it's not global effect or is it?
  11. S

    DayZ 1.8.0.3 handcuff player help

    Cool stuff guys. In detain.sqf you need to change removeMagazine part to player removeMagazine "PartGeneric"; and while we have these _side = side _cursorTarget == west; //so only Players can be detained _string = "PartGeneric" in magazines player; Should we actually use them in addaction...
  12. S

    Adding vehicle spawns

    Cheers, I couldn't find the actual code for that from github tho.
  13. S

    [SUPPORT] Dayz Server Control Panel [PHP]

    That worked thanks. Start button is not in place and this shows all the time: Server is currently Online"; } else { echo "Offline"; } ?> and this also: "Please wait 5 seconds for server to shut down. Page will refresh automatically." and this: "Server should be fully up in about 60 seconds."
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    [SUPPORT] Dayz Server Control Panel [PHP]

    Fatal error: Class 'COM' not found in C:\*snip\index.php on line 125 o_O
  15. S

    Hackers Coming in using my UID

    So you would end up banning everyone with dynamic IP. Get latest version of that antihack and don't use admin UID's inside AH file. You can place seperate files to server root where admin UID's are.
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    Adding vehicle spawns

    Is there any tool that can parse mission.sqf file from 3D editor so it adds vehicles to objects_spawns? I only found ones that are compatible with Bliss hive schema.
  17. S

    Decor multiply in Trade Zone [Epoch Napf]

    No problem. I would recommend using Epoch forums. Probably will get better help for Epoch related things there.
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    Decor multiply in Trade Zone [Epoch Napf]

    First couple things that are not related to this issue. Check your agn_SafeZoneCommander. There is something wrong. 0:04:38 Error Missing ; 0:04:38 File mpmissions\__cur_mp.Napf\AGN\agn_SafeZoneCommander.sqf, line 234 Also your max vehicle limit is set higher than the count allowed in your...
  19. S

    Decor multiply in Trade Zone [Epoch Napf]

    I would think that you can also download that file.
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