your arguments are real good ...
In short, each do it their way, but do not say that script is safe, because it is a lie.
Only criticize. Just copy and paste and complain about everything.
I'm not going to share anything else.
Greets and goodluck.
Pd. Sorry for my english.
scripts.txt is useless... anyone can bypass that 'filters'.
want everything served? do something yourself, in github are all the superduper filters of be...
Yes, I said "is a dirty code" XD
If you put a considerable amount of items, works fine. Fixes the random empty inventory, but not that rare limit.
I don't know where the limit comes from :/
Yes, admintools is working fine.
Here's a how to:
First download the folder "admintools" only from:
https://github.com/BluePhoenix175/DayZ-Admin-Tools-/tree/master/DayZ%20Admin%20Tools%20(Taviana%20No%20Debug)
And put the folder in your root mission pbo.
Now, edit your init.sqf and after:
if...
I said "hivext"... my db schema is fine (i have longtext) but is truncated before commit (in logs)
Maybe is a limit of "diag_log" function... i don't know :P
For me is working 100%... did you replace the "_key call server_hiveWrite;" line?.
The only error that I can not fix is when the inventory code reachs the 900 characters. Is always truncated and empty (hivext problem).
I'm testing it, but is a bit buggy... the no auto-reconnect (when server crashes) is a little annoying. And multiple "Get Bans" crash completely the software.
Check it again, i made an 'edit' XD I forgot to replace one line of code.
Several have the 'fix' of houses, but no one posted it.
I was testing the following code by several days and (for now) It's working 100%
In dayz_server\compile\verbb_pas_a.sqf
After:
diag_log ("Zakrivaem Dom: "+ str(_key));
Replace "_key call server_hiveWrite;" with this:
if...
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