Cool, new small dayz community will split into smaller servers community and end like dayz mod. Don't be so excited about this.
There is few people who cares.
You can always use
_lootPile = createVehicle ["weaponHolder",_pilePos,[], 0, "CAN_COLLIDE"];
however not sure about capacity and don't forget to
_lootPile setVariable ["permaLoot",true]
This is a simple fix I've made for my server (1.8.6.1)
init.sqf (on the very top)
["no trash fix"] spawn {
waitUntil {!((isNil "sched_tg_minX")&&(isNil "sched_tg_minY"))};
sched_tg_minX=0;
sched_tg_minY=0
};
The only side effects i found so far are:
- plants doesn't spawn (i'm...
I'm sorry, I didn't noticed these replies before.
I spent few hours today to fix this script and test it on DayZ 1.8.3.
It works without any problems now, all description needed can be found in comment sections.
mbnqcrash.sqf
screenshot
Feel free to mail me in any case next time :)
cheers,
mbnq
I think I got this right since my server is almost like mod, but maybe just this line could be enough:
I fully understand and agree with you (except personal insults of course).
Szkoda, że zamknęliście Wasz projekt, tym bardziej, że polska scena dayz jest bardzo mała.
I don't wanna advertise, but share my experience.
Guys, this is actually same I was thinking over a year ago when I was planning to start my current server.
I had a casual dayz server before, with loads of loot, vehicles, helis, autorefuel, selfbloodbag, etc. but I was forced to shut it down...
It was created for older version and I haven't tested it with the latest.
However it should still work, but I think it has to be injected in these files now:
DZAI\compile\heli_destroyed.sqf
DZAI\compile\heli_parachute.sqf
DZAI\compile\heli_airlanding.sqf
under definition of _helictopter...
I believe that something like this, added to DZMSFunctions.sqf should resolve problem:
while {(count (_pos nearEntities ["Man", 1000])) > 0} do {
_pos = DZMSStatLocs call BIS_fnc_selectRandom;
};
I'm using similar function to prevent missions being spawned too close to player...
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