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  1. M

    'new' loadout script needs testers before final release

    I, along with Andrew S and Player two, have developed a 'new' loadout script that is meant for servers that want pure pvp only. Instead of the user, you, defining the weapons mags etc to be received it reads cfgWeapons, cfgWeapons >> Pistol, and cfgVehicles for backpacks, primary weapons, and...
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    [RELEASE] [EPOCH] Briefs for Carepackages

    See thread here: http://epochmod.com/forum/index.php?/topic/13086-release-carepackages/ If you enjoy the script and the work i've done, please consider donating below.
  3. M

    Using Switch to add proper ammo for randomized weapons

    so what i'm trying to do in essence is _wep = "classname"; _wep2 = "classname"; _crateweps = [_wep,_wep2] call BIS_fnc_selectRandom; _box addWeaponCargoGlobal [_crateweps,1]; switch (true) do { case "classname": { addMagazineCargoGlobal "classname" }; case "classname": {...
  4. M

    [RELEASE] Random Skin based on Sex

    Sex based skin Version 1 Hollowaddiction requested this one from me after being bugged by a female player for a couple weeks. What this does (the way I have it set up) is select a random skin (from the list given) and either spawns the player as that skin OR adds the skin to their inventory at...
  5. M

    [SUPPORT] Matt's Random Skin based on Sex

    Help will take place here
  6. M

    [RELEASE] Hero Perks (Epoch pre-configured)

    Hero Perks Version 1 Everyone knows it's harder to play the hero than the bandit, so why not give them some perks? What this does is runs a humanity check then if they have above 5000 humanity they spawn up north with a random skin in their inventory. Each perk is set up at 5k, 10k, 20k, and...
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    Matt's Hero Perk Help Thread

    help will take place here
  8. M

    [RELEASE] Customizable Humanity Based Loadouts on Respawn

    Humanity Based Loadouts Version 1 Determines your humanity and gives you a randomly selected (out of five) loadout depending on if you are a survivor, bandit, or hero. Requirements (PBO Manager and Notepad ++) Easy = Blue <10 Installation Steps - Included in the .zip, labeled...
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    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    Help will take place here
  10. M

    [RELEASE] Recover Skin from Dead Players

    Skin Recovery Version 1 I was using Zabns Take Clothes Script ( http://opendayz.net/threads/release-zabns-take-clothes-2-0.19290/ ) on my server but noticed that sometimes it could bug out or be used to dupe gear so I decided to put my own spin off on it. What this does is it determines the...
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    [SUPPORT] Matt's Skin Recovery

    Help will take place here
  12. M

    AI land vehicle patrols

    I added Urals and other large vehicles into my patrol system, was wondering if anyone knew how to make it so every space in the vehicle is filled with AI so attacking a ural is more difficult than attacking a lada or humvee. Sidenote, vehicles also seem to be perma locked, anyone know how to...
  13. M

    [Release] Body Traps

    Body Traps Version 1.0 What it does.... Gives you a scroll option when you are looking at something dead ( not sure if it can be placed on AI) to place an explosive. This explodes when someone comes within 5 meters (default, can change) This is a reworked version of my Booby Trap...
  14. M

    [Support] Matt & Kris's Player Bomb

    Support begins here for the Body Bomb
  15. M

    Dami's functions.sqf and nosidechat.sqf

    Anyone else notice that sometimes (most of the time) after a restart these files don't work? http://opendayz.net/threads/disable-sidechat-some-advice-on-compiles-sqf.12913/
  16. M

    [Release] Warp zone

    Warp Zone Version 1 What it does.... You place a sensor (mission.sqm) and when someone walks into that area, they'll get a warning that in 15 seconds they'll be randomly ported, then they get teleported to 1 of 10 defined areas Requirements Easy = 10 minutes - Notepad ++ provided you know...
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    WarpZone help thread

    All questions regarding my warpzone script should be posted here ~
  18. M

    [Release] Booby Trap

    The Booby Trap Version 1.0 What it does.... Creates a small stash underneath the player that then spawns a grenade that detonates if a player gets to close. Requirements - Notepad ++ Patience More Patience Installation Steps - You will need a custom fn_selfActions.sqf and compiles.sqf...
  19. M

    Issues with compiles.sqf

    I know this probably isn't the right place to post this but seeing as there is no troubleshooting forum (yet), I would like to take the time to ask for some help. I have been using tons of edited fn_selfActions called from the compiles.sqf for a long time, and today it just started giving me...
  20. M

    Booby Trap

    Alright so CommanderRetra and I worked on this for awhile and couldn't get it to work quite right, we had everything down except the explosion. A dude named Buttface adjusted the code to where the explosion would be handled serverside, and it worked. Big thanks to that man. First off, you will...
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