I, along with Andrew S and Player two, have developed a 'new' loadout script that is meant for servers that want pure pvp only. Instead of the user, you, defining the weapons mags etc to be received it reads cfgWeapons, cfgWeapons >> Pistol, and cfgVehicles for backpacks, primary weapons, and...
See thread here: http://epochmod.com/forum/index.php?/topic/13086-release-carepackages/
If you enjoy the script and the work i've done, please consider donating below.
so what i'm trying to do in essence is
_wep = "classname";
_wep2 = "classname";
_crateweps = [_wep,_wep2] call BIS_fnc_selectRandom;
_box addWeaponCargoGlobal [_crateweps,1];
switch (true) do {
case "classname": { addMagazineCargoGlobal "classname" };
case "classname": {...
Sex based skin
Version 1
Hollowaddiction requested this one from me after being bugged by a female player for a couple weeks. What this does (the way I have it set up) is select a random skin (from the list given) and either spawns the player as that skin OR adds the skin to their inventory at...
Hero Perks
Version 1
Everyone knows it's harder to play the hero than the bandit, so why not give them some perks? What this does is runs a humanity check then if they have above 5000 humanity they spawn up north with a random skin in their inventory. Each perk is set up at 5k, 10k, 20k, and...
Humanity Based Loadouts
Version 1
Determines your humanity and gives you a randomly selected (out of five) loadout depending on if you are a survivor, bandit, or hero.
Requirements (PBO Manager and Notepad ++)
Easy = Blue <10
Installation Steps - Included in the .zip, labeled...
Skin Recovery
Version 1
I was using Zabns Take Clothes Script ( http://opendayz.net/threads/release-zabns-take-clothes-2-0.19290/ ) on my server but noticed that sometimes it could bug out or be used to dupe gear so I decided to put my own spin off on it. What this does is it determines the...
I added Urals and other large vehicles into my patrol system, was wondering if anyone knew how to make it so every space in the vehicle is filled with AI so attacking a ural is more difficult than attacking a lada or humvee.
Sidenote, vehicles also seem to be perma locked, anyone know how to...
Body Traps
Version 1.0
What it does....
Gives you a scroll option when you are looking at something dead ( not sure if it can be placed on AI) to place an explosive. This explodes when someone comes within 5 meters (default, can change) This is a reworked version of my Booby Trap...
Anyone else notice that sometimes (most of the time) after a restart these files don't work?
http://opendayz.net/threads/disable-sidechat-some-advice-on-compiles-sqf.12913/
Warp Zone
Version 1
What it does....
You place a sensor (mission.sqm) and when someone walks into that area, they'll get a warning that in 15 seconds they'll be randomly ported, then they get teleported to 1 of 10 defined areas
Requirements
Easy = 10 minutes - Notepad ++ provided you know...
The Booby Trap
Version 1.0
What it does....
Creates a small stash underneath the player that then spawns a grenade that detonates if a player gets to close.
Requirements -
Notepad ++
Patience
More Patience
Installation Steps -
You will need a custom fn_selfActions.sqf and compiles.sqf...
I know this probably isn't the right place to post this but seeing as there is no troubleshooting forum (yet), I would like to take the time to ask for some help. I have been using tons of edited fn_selfActions called from the compiles.sqf for a long time, and today it just started giving me...
Alright so CommanderRetra and I worked on this for awhile and couldn't get it to work quite right, we had everything down except the explosion. A dude named Buttface adjusted the code to where the explosion would be handled serverside, and it worked. Big thanks to that man.
First off, you will...
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