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    SargeAI 1.5.2 attacking traders

    Hi guys, I have implemented SargeAI on my server and only allow static spawns. These NPCs are member of the faction Soldiers (resistance). I have set the humanity limit at 20K. Below this value NPCs will shoot @ the player. I have also added traders to the city. The NPCs are shooting at the...
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    Soldiers shooting traders

    Hi there, I am running an Epoch server. I added some static AI at the tradezones. These are soldiers who will shot anyone who has less than 20K humanity. Once the soldiers spawn they start shooting the traders. Since they cant die, they keep shooting until they run out of ammo. How can I...
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    how to edit the view distance to 1 occasionally

    See my snow script. Doing the same :).
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    Adding snow to your server

    How to make it stop snowing in houses?
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    Random snow effect

    Random snow V1 This is the first release of the random snow script. Create a file called snow.sqf in the directory custom in your missions.pbo. _snowrun = true; snow = nil; while {_snowrun} do { _snowchance = random 100; if (_snowchance > 75) then { if...
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    Random snow effect

    I have it running on my main server now. You can see the script in action on: 213.19.146.30:2312. I will post the script tonight.
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    Random snow effect

    Ok I will post it :). One problem I still have is that is also snows inside buildings. Need to fix that. PS: the temperature change works fine! When it is snowing the temperature is now -25.
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    Random snow effect

    Thanks! Snow script is done. Now trying to alter the outdoor temperature during the blizzard.
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    Random snow effect

    You mean the fn_temperature.sqf? The other scripts are already in the missions.pbo.
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    Random snow effect

    It has to loop trough the script. Because there is a if rain then statement in there. The variables changes when it is raining. I am going to alter the temperature script in a minute. Can I leave the script inside dayz_code.pbo, or must I place it in the missions pbo?
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    Adding snow to your server

    No not in the script itself. But almost got this randomly triggered.
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    Random snow effect

    I am creating a separate script which updates public variables used in the dynamic weather script. I will make it snow if there is +70 % chance. Then it turns into a real blizzard with 100m visibility and overcast at max and fog at 50% Afterwards I gradually restore the environment to the...
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    Random snow effect

    It runs in a loop for testing purposes. You can check the effect on 213.19.146.30:2302. When it snows: After snow:
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    Random snow effect

    Update: Got this almost working. Will post the working script tomorrow.
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    Random snow effect

    Update: snowcheck = true; issnow = false; while {snowcheck} do { _snowchance = random 100; if (_snowchance > 10) then { // no need to start it again if it's already snowing if (!issnow) then { issnow = true; }; } else { // only...
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    Random snow effect

    I havent tested it yet. But I think that could work. Just make it execute it every 15 minutes with a chance on snow. I think the problem lies in stopping the snow.
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    Random snow effect

    I have also created the topic on the epoch forums. Somebody also had an idea how to execute: http://dayzepoch.com/forum/index.php?/topic/3693-adding-random-snow/
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    Random snow effect

    I see. Did the snow script get executed at all? Or was there no snow effect?
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    Random snow effect

    With my Antihack I can set it to storm. Maybe it has a high chance of snowing then. With lots of overcast.
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    Random snow effect

    I am going to try it out now.
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