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  1. mckooter

    [Release] Sector FNG Inland Version

    yeah that was it, must have been in your original crates and i deleted, it was spawning new crates for each player who joined the server. also explains why i saw 4 one night, then two when i recorded video... then 3 when i went in to test the delete function. and one dude swears he found 5...
  2. mckooter

    [Release] Sector FNG Inland Version

    its epoch, ive been playing around with it, i removed all loot except for a bandage, and was able to get 2 distinct entry points, I recorded a quick video of it, notice as I move around you can see the "Take XXX" changing to show the two spawn points. I know I have seen more than 2 before...
  3. mckooter

    [Release] Sector FNG Inland Version

    Okay, weird bug I have with the ammo crates: Lets say one box has nothing but a Pistol in it, you go up and take it out. Then walk over to the other side and go back into gear, the pistol is back... walk back to the original side and its gone again. From what our tests can tell each box has...
  4. mckooter

    AI Whitelist

    I saw a few posts you made in the original thread, but figured id bring it up here as this is the new place... how bout a whitelist on AI so you can choose certain people they wont attack, (per group). I was just thinking that this could end up being a nice alternative to protected domes...
  5. mckooter

    ServerMessages: auto global RCon messages

    Hey, I see the link and downloaded v2. Question on the messages format though in your example: 14:05:00~Example 2 msg~loop-2 does that mean it starts at 2:05pm and loops every 2 hours ... as in, if i started the script at 3 it wouldnt start looping until the next day at 2:05pm. Or does...
  6. mckooter

    Krixes - Self Bloodbag Script

    If anyone is still having issues with the above download you can get it here on pastebin: http://pastebin.com/FGWPbKAq I think I have DNS issues on my domain. Tried refreshing
  7. mckooter

    [Request] Toolbelt items having charges & Fuel tanks have limited Fuel

    Rossymond: i would be interested, if possible make a wide variety of objects possible and make the % chance of failure (deletion) 0.00 - 1.00 so we can really make it what we want. Dosent seem that hard at all, i agree, the max uses is too much
  8. mckooter

    Krixes - Self Bloodbag Script

    As far as I can tell this script works fine, except that the fn_selfActions.sqf has changed from 1.7.6.1 to 1.7.7. So I doctored up a 1.7.7 one, Essentially do exactly as the first post states but use the following fn_selfActions.sqf instead of the one linked in the initial thread...
  9. mckooter

    Accelerated Time

    Keac: have you looked at the thread i showed you above? if so post some details about what you found in teh scripts.log and the corresponding scripts.txt entry and maybe someone can give some ideas.
  10. mckooter

    Krixes - Self Bloodbag Script

    need to whitelist it in your antihack. see my previous post about it
  11. mckooter

    Krixes - Self Bloodbag Script

    Look a couple posts up, depending on which anti-hack you have this should be the solution: Krixes - Self Bloodbag Script (link to the specific post) Thanks,
  12. mckooter

    Accelerated Time

    Keac: I'm not your best person for scripts.txt stuff, theres a post explaining the details here: Questions About Restriction Scripts.
  13. mckooter

    Krixes - Self Bloodbag Script

    Krixes - Self Bloodbag Script (linked to post about the 12000 option)
  14. mckooter

    Accelerated Time

    Keac: No, dont worry at all about what I said I fixed, just use the core_time i attached in my post and the guidelines as instructed in the first post
  15. mckooter

    Krixes - Self Bloodbag Script

    Krixes: For a more detailed explanation on what I did: Fine line that begins with: (In the AH Code) _dayzActions = Add in the line below: s_player_selfBloodbag I.E. [s_player_grabflare,s_player_removeflare,s_player_deleteBuild,s_player_forceSave, BECOMES...
  16. mckooter

    Accelerated Time

    Okay all, There was an error in the FSM posted in the first thread OP had: " _nightValue = _this select 3;" \n Which was grabbing the "1" in [5,true,10,1,true,7] Replaced that line with: " _nightValue = _this select 5;" \n So it selects the 7. LINKS...
  17. mckooter

    Accelerated Time

    So I ran [5,true,10,1,true,5] execFSM "Scripts\core_time.fsm"; today, day went along great, every 10 minutes it would update and have skipped forward a total of about an hour. (10 minutes actually elapsed and 50 minutes skipped) Then night came, In 10 minutes it had updated a total of 20...
  18. mckooter

    Krixes - Self Bloodbag Script

    Krixes: So this isnt working for anyone but me, and I'm starting to think its the anti hack. (Blur Style). You have any ideas or clues as to how i could achieve both? I'd hate to lose this but need the ah. Thanks,
  19. mckooter

    Customizing Auto Refuel (Help Needed)

    When trying to refuel I kept getting BattleEye restriction #8, i reverted to old refuel code and it worked (and yes I had the line in scripts.txt) Dunno if anyone else had that issue, ill try redoing everything again from the top to be sure
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