Hello, thank you for your tutorial, its awesome!
I was wondering if you could help me a bit.
I'm confused about editing the server_objectupdate.sqf file.
Mine has this piece of code which is different from what you wrote in the tutorial:
if (!_parachuteWest) then {
if (_objectID == "0"...
The only issue I'm having is the fire station loot. I barely see any zombies in there and the loot = 0 with no zombies.
Even so, I increased residential and industrial loot to a more easy to find items. That helped a lot and.
If someone else have this issue or knows a way to force zombie and...
I clothed them all I mean every .sqf file that has a 1.7.7.1 new version. I took the new 1.7.7.1 .sqf files and clothed them with the important stuff "pieces of code" that were on the old "custom folder .sqf files" like I said its easy to do but you gotta be carefull to cloth everything. I can...
I managed it to work. All I had to do was to cloth the lines pointing the custom folder in the 1.7.7.1 compiles.sqf and edit EVERY 1.7.7.1 .sqf file and replace all the lines "ConfigFile" by "missionConfigFile".
EDIT: NVM It works the loot works but I think it will cause your server to roll...
So what should I do then? I believe if I use the 1.7.7.1 files this won't work...
I'm noob enough to not be able to cloth the rest of .sqf files in custom folder... I know I'm going to miss something...
Do you haave the 1.7.7.1 .sqf files already clothed for this to work? I will love if you if...
I manage it to work, sorry about my bad english I'll tray to explain what I did to make it work.
First I used all the files from custom folder "But I replaced them with the new 1.7.7.1 files" and that didn't work.
What I did was to only use the variables.sqf and compiles.sqf from the original...
I know this is noob a noob question...
But for LootSpawn Delay, what does that mean these values?
dayz_spawnDelay = 300;
dayz_spawnWait = -300;
And how do I improve loot spawn ratios? I mean more chance to find loot?
Hi, I was wondering if someone can share with me a stable and good heli crash loot table for "Old Spawn system".
Mine has 2many bugged weapons. "When you pick one of them there is a message like [This weapon depends on content not downloaded]" And I don't know which weapons works without issues...
This is the only piece of code inside my scripts.txt this is default after update to 1.7.7
5 "[_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";"
This is not working for me =(
I downloaded both files from Muddr's last post. Created a folder inside mission file, placed both .sqf files in there, added thhe code
// Run the server monitor
if (isServer) then {[] execVM "Scripts\kh_actions.sqf";
But it it didn't work =/ There is no refuel...
I host a 32 player home server.
Everything runs smooth and there is no lag at all with 32 players in.
But, when someone drives a car on major cities like Chernog or electro, the upload bandwidth get a nuclear explosion over 700kB's just for one car. Generating some desync and lag for some...
Can you add a little guide to Epich users? I don't have any dayz_mission.pbo, my missions are in MPfolder and they are not into a pbo file. Also the " fn_selfActions.sqf" is compiled into the dayz_code.pbo in another different folder.
I tried the most logic ways but didn't work =( can you give...
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