Hey folks, I am working on an idea that needs more than a certain number of players on the server before it would trigger. I cannot find the varibale to use though. I am thinking of somehint like this
if #ofplayers >= "10" then goto blah else goto end:
Could one of ya'll give me a hand with...
That is a neat idea though instead of the dome. Maybe switch your admins from east to west (or west to east) but that would mess up Zombie agro too I believe.
Has anyone heard from Blurr? Website is down for 2 days, no responses to emails, no delivery of promised files for Epoch compatability, no response from messages and pokes in their TS.
Actually yea, I have. The thing that I didn't understand back then was that I didn't need to exclude everything in the error. Just the part around the offending word. For example, in the above example line #111 in my scripts.txt file was actually
5 addWeaponCargoGlobal !"bunch of exemptions"...
Would there be any way to use the radio item to be needed in order to see the mission markers on the map? Perhaps even put a "refresh" command on the radio if the user cannot see the mission markers?
Also, would it be possible to restrict missions from starting within a certain range of an...
I have double checked and they are in the mission as you said.
Any other ideas? They do work, just not after a relog or someone logging in after the mission has begun
No AH.sqf in my files. I have customized BluePheonix's Admin tools. The sex menu will skip every once in a while but not regularly, the spawn menu never skipped as far as I know.
The only bug I have is the house inventory one but it is not common.
Sorry, all been busy with things. I think Drew and I have a lot of similar things in our server files but I believe his AI might be better than mine. I had mine set for a PVE server and it will probably be way too much for a PVP experience. The dogs are cool though :)
Let me see if Drew...
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