anybody an idea how to stop zombies from spawning at crashsites?
what triggers the zombies to spawn at crashsites?
searched through the scripts but was unable to find an answer ...
reason is, i want to have ai instead of zombies around crashsites and thus get rid of the zeds!
buttface, your instructions state to call dzai_initserver.sqf from server_monitor.sqf.
i usually start all my added functionality from init.sqf. the only difference i can see is the startup of DZAI is a bit delayed compared to your recommendation.
can i safely start DZAI from init.sqf or is...
my first approach was to use compiles.sqf:
if (_dikCode in actionKeys "User19" and (time - dayz_lastCheckBit > 5)) then {
dayz_lastCheckBit = time;
diag_log "FGW: User19";
};
could not find the output in the rpt on the server until i realized this runs...
sarge:
in an reply to an old post http://opendayz.net/threads/sarge-ai-framework-public-release.8391/page-51#post-36788 you answered to the question if ai helis could be used:
nope. if you shoot them down, and they dont explode, they will vanish when you get close to them. This is intended...
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