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    [How-To] Customize the Starting Gear/Loadout (no custom dayz_code req.)

    Folks...i just wrote a mod to simplify managing factions with custom loadouts, spawn points and members..... Had a pain in the ass modifying my init. https://steamcommunity.com/sharedfiles/filedetails/?id=1636599192 Hope it helps someone....
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    [WIP] Code for two bridges between Mainland and Prison Island and Mainland to Skalisty

    Here is an extract from my init.c Add the //Spawn helper function section and //Your custom spawned objects It creates two nice bridges between the mainland and the islands. I started populating the one to the prison with a military base and some vehicles. I will share as I expand it and...
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    [RELEASE] Custom loadouts per player

    Folks, just to share my solution.... I am no expert programmer so it's likely not beautiful but it works. This code is implemented on my test server and works. It provides 5 of my testers preassigned kit on spawn and spawns them into the Prison. This works fully with the current Dayz...
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    Spawning player in same location

    Folks, Can someone point me to how I can spawn certain players in the same spawn point each time. I have some people who I have configured with custom loadout in the init.c I recokon I could set the location selectively via the routine that creates the player in init.c but I don't know what...
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    [RELEASE] Custom loadouts per player

    OK I figured it out... You need to declare the variables for GUID, player1 etc...at the beginning of the init.c file and it works...
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    [RELEASE] Custom loadouts per player

    I get the same issue.....any response on this yet? Great Idea and i would love to implement it. Even a hint as to where to get the relevant classes to figure it out myself would be great!
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