Folks...i just wrote a mod to simplify managing factions with custom loadouts, spawn points and members..... Had a pain in the ass modifying my init.
https://steamcommunity.com/sharedfiles/filedetails/?id=1636599192
Hope it helps someone....
Here is an extract from my init.c Add the //Spawn helper function section and //Your custom spawned objects
It creates two nice bridges between the mainland and the islands. I started populating the one to the prison with a military base and some vehicles. I will share as I expand it and...
Folks, just to share my solution.... I am no expert programmer so it's likely not beautiful but it works. This code is implemented on my test server and works. It provides 5 of my testers preassigned kit on spawn and spawns them into the Prison. This works fully with the current Dayz...
Folks,
Can someone point me to how I can spawn certain players in the same spawn point each time. I have some people who I have configured with custom loadout in the init.c I recokon I could set the location selectively via the routine that creates the player in init.c but I don't know what...
I get the same issue.....any response on this yet? Great Idea and i would love to implement it. Even a hint as to where to get the relevant classes to figure it out myself would be great!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.