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    SARGE AI patrol heli's crashing?

    Lol, it worked for me (but I got rid of the heli's cos they keep shooting up all the other heli's on the ground for some reason, possibly something to do with factions!)
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    Holy book check on infection?

    but wouldn't the fact that zombies are running around eating peoples faces off whilst people shoot each other point to the non existence of topic of said book and therefore mean chances of infection should be greatly increased?
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    SARGE AI patrol heli's crashing?

    For folks that are looking for it, the original thread holds the illusive FAQ (http://opendayz.net/threads/sarge-ai-framework-public-release.8391/) so no more woes when you're told to go read the FAQ!
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    [Working] Repair and Refueling Stations

    I've noticed that when a vehicle is repaired and you jump out, using the mousewheel will show the damage as still being there (with the 'repair - Engine' or whatever still being in the damaged state) yet inside the vehicle it is all greens. I had one report of a vehicle resetting to it's damaged...
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    SARGE AI patrol heli's crashing?

    It's all in the FAQ. Buggered if I can find that though, so if you do find it let me know ;)
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    [Working] Repair and Refueling Stations

    If i'd paid attention I would've noticed that all those lines were the same :D I'll give it a try with the other refuel scripts and see if i can break it what happens. Thanks :) *edit* Yeah they both work alongside eachother :)
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    [Working] Repair and Refueling Stations

    Just tried this out, great little script and easy to put in. 2 questions though; 1. to add more buildings is it as simple as adding them in (see example): countFuel = (count ((position _currentVehicle) nearObjects ["land_nav_pier_c_big","Land_Barn_Metal", _distance])); _countFuel = _countFuel...
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