I'm running the latest version and I'm getting this sporadically. I run 4 static foot patrol locations, 2 land vehicle patrols and 3 heli patrols.
3:15:14 Error in expression < _unit getVariable "bandageAmount";
if (_bandages > 0) then {
_health = _unit ge>
3:15:14 Error position: <_bandages...
Well, they were definitely still running around as I TP'd to them to make sure. I've since just lowered the cargo seats to 1 for all land vehicle patrols and we've got used to seeing the odd hostile weirdo knocking around at a roadside.
Cool. When testing again today, a Lada with 1 cargo seats shat out 2 AI when I flew low over the vehicle. The Lada then carried on and the 2 bandits just hovered around in the area.
Also noticed today that my static spawn groups are not despawning either. All I did when setting these up was cut...
Hi, thanks again for the latest update. Everything is pretty much running lovely.
Is there a way to make bandits despawn in certain conditions when they have left a vehicle patrol which has then carried on its way? I can see a ural with 12 or just 1 cargo seat taken and then one or more AI get...
Is it possible to have an option, or to edit something myself where when players are for example within 1000m of a land vehicle patrol, they can either recieve interference noise on their radio, or another text hint similar to when your survival instincts sense a nearby threat on foot?
Thanks
Hi. Would it be possible to have either of the following, or both?
The option to set an array of vehicles to choose from in one custom spawn, i.e. ["UH1H","UH1Y","AH6J"]
The option to set a custom weapon onto an aircraft in a custom spawn, such as a M240 on a bi-plane
Thanks
Fair enough, thanks. I'm unsure as to whether I prefer them landing with a huge crew to patrol the ground or fighting hard from the air. It's much fun, either way. A few times tonight we've had a heli land within 200m of us once we'd hit it a few times. It made for some epic firefights. If it...
Apologies, was still giddy.
More to do with bullet point 3. When the heli shot the other player dead, it was fresh after a server restart and she had not engaged upon it. After killing her, it could not see me (or anyone else - we were the first two in). It descended from a height of roughly...
Cool, thanks for that.
I put Build 4 on a live server earlier and when playing, one of us left our house and got shot dead by a Venom - she hadn't aggro'd it and it hadn't seen me. But after killing her instantly, it landed and the NPCs all ejected and patrolled the area. Seriously, they could...
Hi, firstly thanks very much for the latest update. I've been trying it out in its current form (Build 4) and really like the changes and improvements.
I've noticed one thing that stands out at the moment. When a heli patrol is damaged and trying to land, it hovers anywhere between the ground...
Hey hey.
Anyone know of a way of making land vehicle patrols spawn at specific co-ords? I'd like to make an array for it to choose from. For example 50 locations on roads to select from at random, giving more chance of a successful patrol on road. There's currently 75% of patrols spawning on...
Thanks for the great script.
I've tried it out today but only have the Server Menu option pop up and nothing else can be operated. If I click on the SM option, nothing else happens. I already had a custom selfActions file and above the Flare section I have a chunk of code to operate global...
Is there any way of making a mission that when it fails or players run out of time, an area of radiation is created somewhere on the map? It would be there until the next server restart. I'm new on coding such things, so an example to work with would be brilliant. I'm currently tinkering around...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.