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  1. violentbedlinen

    Dayz Sahrani - Mod Development - Work In Progress

    Looking forward to the server, Nonov. I don't host anymore due to time & pennies going elsewhere, so thanks for that in advance.
  2. violentbedlinen

    Dayz Sahrani - Mod Development - Work In Progress

    Sweet. Any vanilla servers up for this? Can't find any just now. Thanks for the hard work.
  3. violentbedlinen

    [Support] Dayz Epoch Origins

    Here's step one:
  4. violentbedlinen

    DZAI error in log

    I'm running the latest version and I'm getting this sporadically. I run 4 static foot patrol locations, 2 land vehicle patrols and 3 heli patrols. 3:15:14 Error in expression < _unit getVariable "bandageAmount"; if (_bandages > 0) then { _health = _unit ge> 3:15:14 Error position: <_bandages...
  5. violentbedlinen

    Wandering AI from vehicle patrols

    Well, they were definitely still running around as I TP'd to them to make sure. I've since just lowered the cargo seats to 1 for all land vehicle patrols and we've got used to seeing the odd hostile weirdo knocking around at a roadside.
  6. violentbedlinen

    Wandering AI from vehicle patrols

    Cool. When testing again today, a Lada with 1 cargo seats shat out 2 AI when I flew low over the vehicle. The Lada then carried on and the 2 bandits just hovered around in the area. Also noticed today that my static spawn groups are not despawning either. All I did when setting these up was cut...
  7. violentbedlinen

    Wandering AI from vehicle patrols

    Hi, thanks again for the latest update. Everything is pretty much running lovely. Is there a way to make bandits despawn in certain conditions when they have left a vehicle patrol which has then carried on its way? I can see a ural with 12 or just 1 cargo seat taken and then one or more AI get...
  8. violentbedlinen

    Further Use Of Radio Hints?

    Is it possible to have an option, or to edit something myself where when players are for example within 1000m of a land vehicle patrol, they can either recieve interference noise on their radio, or another text hint similar to when your survival instincts sense a nearby threat on foot? Thanks
  9. violentbedlinen

    2.1.0 Pre-Release Feedback

    Hi. Would it be possible to have either of the following, or both? The option to set an array of vehicles to choose from in one custom spawn, i.e. ["UH1H","UH1Y","AH6J"] The option to set a custom weapon onto an aircraft in a custom spawn, such as a M240 on a bi-plane Thanks
  10. violentbedlinen

    2.1.0 Pre-Release Feedback

    Fair enough, thanks. I'm unsure as to whether I prefer them landing with a huge crew to patrol the ground or fighting hard from the air. It's much fun, either way. A few times tonight we've had a heli land within 200m of us once we'd hit it a few times. It made for some epic firefights. If it...
  11. violentbedlinen

    2.1.0 Pre-Release Feedback

    Apologies, was still giddy. More to do with bullet point 3. When the heli shot the other player dead, it was fresh after a server restart and she had not engaged upon it. After killing her, it could not see me (or anyone else - we were the first two in). It descended from a height of roughly...
  12. violentbedlinen

    2.1.0 Pre-Release Feedback

    Cool, thanks for that. I put Build 4 on a live server earlier and when playing, one of us left our house and got shot dead by a Venom - she hadn't aggro'd it and it hadn't seen me. But after killing her instantly, it landed and the NPCs all ejected and patrolled the area. Seriously, they could...
  13. violentbedlinen

    2.1.0 Pre-Release Feedback

    Hi, firstly thanks very much for the latest update. I've been trying it out in its current form (Build 4) and really like the changes and improvements. I've noticed one thing that stands out at the moment. When a heli patrol is damaged and trying to land, it hovers anywhere between the ground...
  14. violentbedlinen

    Vehicle Patrol in a Specific Area

    By default, patrol vehicles are locked from the player's perspective, whether AI are in the vehicle or not.
  15. violentbedlinen

    Specific locations for land vehicle patrols

    Sir, you may have an arse on top of your neck but your words still turn me on.
  16. violentbedlinen

    Specific locations for land vehicle patrols

    Thanks for this. Only just seen it. Works lovely.
  17. violentbedlinen

    Specific locations for land vehicle patrols

    Hey hey. Anyone know of a way of making land vehicle patrols spawn at specific co-ords? I'd like to make an array for it to choose from. For example 50 locations on roads to select from at random, giving more chance of a successful patrol on road. There's currently 75% of patrols spawning on...
  18. violentbedlinen

    [Help]Morph into animals

    Sorry, I can't help you with a custom script. But I have to chortle at the term "infistar exclusive". Popularity doesn't count for origin.
  19. violentbedlinen

    "Server menu" script for DayZ. Interested?

    Thanks for the great script. I've tried it out today but only have the Server Menu option pop up and nothing else can be operated. If I click on the SM option, nothing else happens. I already had a custom selfActions file and above the Flare section I have a chunk of code to operate global...
  20. violentbedlinen

    Epoch 1.0.3 Radiated Zones

    Is there any way of making a mission that when it fails or players run out of time, an area of radiation is created somewhere on the map? It would be there until the next server restart. I'm new on coding such things, so an example to work with would be brilliant. I'm currently tinkering around...
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