We were working on a video tutorial, but we got pretty wrapped up adding a lot of new features for the 2.0 release, best we can do is try to keep up with the support thread here :)
Hopefully we can release a video for the 2.0 release as the video we'd make right now would be outdated as we...
I know who you are, and yes it was your intention to troll this forum, even worse, you registered an account on here just to do so. Go back to being a ******* idiot that we've always known you to be.
1) Stop trolling opensource forums
2) Learn how to spell and format
3) No one here cares about your opinion, you didn't give anyone ANYTHING with your post
4) Your method was to shameless plug our server, and then give everyone advice as to how to wreck their server?
Yup and I only mean't to say thank you for the free advertising :D
Ofcourse you didn't know stuff about what was put on the server. You have zero actual knowledge of anything with scripting or how to's.
It's also not "your" method, its just something you learned ineffectively and trolled...
MOST LIKELY, the issue starts with the first thing that doesn't work.
[] execVM "buildings\west_komenka.sqf";
Check this file for things that should not be in there (center's,groups, or units)
1) They are only referenced once, and for you it would have been in the INIT of your mission pbo.
2) Everyone here will be just grasping at straws unless you pastebin, or upload a copy of
1) the building sqfs you used
2) the mission's INIT you used
3) the mission pbo itself (which would...
@ doppelganger , The reason your sounds are not working are
1) you don't have them in your missionpbo
2) you don't have them in your description.ext file
3) you hard searched every "playsound" file in the spork mod and deleted it..
I'm guessing it was #2, in which case, just get a...
LOL, ragekid alert!
No one cares what you think, and obviously no one cares if you never post here again. I know I don't.
Go cry to the guy that sold you an antihack. I'm sure he won't mind fixing the 400+ actions (and finding them all) for you.. for free.. lol
1) You have no idea how...
What you did, was come here asking for help about something unrelated. Could care less how hesitant you are. I'm not trying to shut ANYONE down, only reaffirm that this is a thread related to installation and support for installing OUR script, not how to fix your blood bag, not help you install...
@ trevor kahn
Check your description.ext look for around line 185, i think you may have one extra "};" preventing your mission from loading..
You guys, there are SEVERAL different antihacks out there.
We didn't write nor create the Antihack that you are using, and are NOT responsible...
sqs ? You mean sqf i hope.. unless you're no longer returning variables, or using wait until, goto, or sleep commands.. and don't need to end statements with ; anymore :)
We are aware of the lag/desyncs and are working hard to clean up the code for performance, If your server is powerful enough, and you haven't added things to intentionally slow down your server (ie 1000 vehicles) We've had 15+ on a test server for the mod and did not see any lag/ desync past...
It's just a script addon for the mission pbo, it should work on all maps/mods but it has only been tested with 1.7.7.1 and Overwatch For Chernarus
For it to work on other maps, things would have to be tweaked ofcourse..
As far as the gunshop, it will take some time, but we will be coding...
Herothor, My first gutshot reaction is that you have a script addition you have not whitelisted OR as in the case of the new antihack, you might have Fred's zombiesheild.sqf file, in which a banned variable needs to be removed from your AH.sqf :0
are you still having issues with this? I could...
you guys.. its a playsound command that does most of the work, you're just setting up the while loop to run when the player actually logs into the server.. unless variable names change, the script will always work on any mod and on any version :)
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