server_playerDied.sqf
private ["_characterID","_minutes","_newObject","_playerID","_playerName","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_killerPlayerID","_key","_eh","_body","_method","_killmsg","_pic","_safeOffset","_lvl","_isHeadshot"]...