I've personally never experienced this issue but I know what is causing it. A while back Ebay updated the DZGM code to force a rejoin on your old group after you died. This makes use of your user profile located locally on your pc. For some reason this at times seems to put you in another group...
The leaving on relog/respawn is completely normal and there is no way to easily fix that. The invite thing sounds like lag. Since the invites are broadcasted server side if the server is lagging it might cause certain problems with inviting.
Nah something is messed up. I thought it was 9 since _victim is the 9th passed variable to that function but it seems like you got something else going on. And having a error in server_playerDied.sqf is really bad as it causes people to not die properly and respawn at their body.
These kinds of errors go above my knowledge of Arma/DayZ. I normally fix stuff like this by just trying stock files and see if it persist then one by one add my own code back.
Im not sure what is going on I'm a bit confused on what files you are using and what not :P.
if you use the player_died in your original post try: _victim = _this select 9;
For Littlebirds and bi planes with guns put this somewhere in if(isServer in server_monitor
if (_entity isKindOf "AN2_DZ") then {
_entity addWeapon "M240_veh";
_entity addMagazine "100Rnd_762x51_M240";
_entity addMagazine "100Rnd_762x51_M240"...
Well that's not it either. I'm not entirely sure anymore whats needed to get it to work. I thought player_died was enough + the compiles stuff was enough but if you say it's not then I'm not sure. Something is missing. I'm pretty sure it should work tho.
My fnc_plyrHit.sqf is pretty much the same. Don't think it was anything in there. I can't remember what it was exactly. Installed this a long long time ago. I think it might be in player_death.sqf. Could you send that? I'll have a look.
I wrote that together with Matt L, I use it on my server and players love it. I guess if you add humanity on to it, it might be even better. Gives players a reason to loose or gain humanity. Would be cool if you shared when you are done ^^
I don't have the \ I copied that straight from my own compiles.sqf. Not sure if it matters.
for your error change:
_victim = _this select 2;
to
_victim = _this select 5;
Very interesting. I have been trying to get my globalChat messages to work all day but I cant't seem to get them to work. And since these deathmessages work through globalChat that might be the issue. I'll test if this works with sideChat. I'll report back soon.
EDIT: Ok sideChat doesn't seem...
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