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  1. K

    [HowTo] Protect your MapAdditions against stealing

    Hi there, as it was a while I posted something here in the forums, I start with something simple. Much people know nowadays how to add own MapAddtions like new Houses and stuff like that on your DayZ Server, but if you put everything in your missionfile (in your mission.sqm or in a script...
  2. K

    Claim Vehicle Script, Problem with Trigger

    Hi there, I'm currently facing problems with a trigger. I want that everytime any vehicle enters a special area a Script is executed and the vehicle is passed to the script. At the moment I'm using this trigger class Item7 { position[]={11460.791,317.30573,11351.464}...
  3. K

    Trigger for Vehicles

    Hi there, I hope you can help me out with those silly triggers cause I'm really freaking out.. I just need a method to do something like that: 1.Vehicle enters Trigger and fires it 2.Trigger execute a script like [Triggername, _vehicle] execVM "script.sqf"; so that I can work with that...
  4. K

    DayZ Epoch Chernarus.de Server #1 v1.0.1.1/103718 [Whitelisted][Adminsupport][OwnScripts][CustomBB]

    Hi there! I'm finally proud to present you our whitelisted Server #1. As you can see we run the DayZEpoch Mod and me and my team is working really hard to get you the best gaming experience! The server is not new but newly started so have fun and take your advantage ;) IP...
  5. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner) help and discussion is welcomed here... Do you mind to say on which mod you tested it? Would be interesting for me where its working, too ;) I developed that on my DayZ Epoch Server and didn't tested it for...
  6. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Hi there, as I stated in my project thread I will now release the complete code of my working BaseBuilding 1.2 improvements. I can't say how far this will work on other mods, please backup your files and try it out, I can say that its fully working with DayZ Epoch Mod! Features of this...
  7. K

    Trigger that makes vehicles invulnerable

    Hi there, I'm currently reworking the whole safezone Script and running into one last problem that the vehicles can be destroyed from players who are firing outside from the safezone. I talked to leolilu to get the publicvariableEH working and now the only problem is that it doesn't triggers...
  8. K

    [Project] Basebuilding 1.2 change Code

    Hi there! Since the Basebuilding 1.2 Mod is a great addition for every Server I want to fix some of the issues which this still have. First I want to fix the Codes which are generated for the removal of Objects or to Operate Gates. The Code is exactly the same as the ObjectUID and the...
  9. K

    Teleport Zombies away

    Hi there, as you can see at the Safezone Guide thread the Script need to teleport the zombies out of the zone cause they can still attack you - but you not them. The problem with the old version of the teleport script is that its executed by each client and result in huge lags up to crashing...
  10. K

    Some Coding Questions (_this select and other)

    Hi there, I'm currently working hard to understand as much arma code as possible as I customize my server much and want to reach the fully potencial which is available. There are some things I don't understand in Scripting with dayz with arma code maybe someone would be kind and explain some...
  11. K

    Github not available?

    Hi there, the Github of Reality seems to be offline? https://github.com/thevisad/DayZ-Private-master Whats wrong?
  12. K

    Fixing weird Script Restriction #106

    Hi there, I just found a solution for my safezone problem (Zombies could attack players). http://opendayz.net/threads/guide-creating-safezones.9014/#post-32946 The only problem left is that I fixed a script restriction which was kicking people called "Cock" and now everybody who joins the...
  13. K

    [Release] Safezones

    Help and Discussion for Creating Safe-Zones begins here... You're welcome. You can just paste it in. Maybe you can use this thread to locate where the sensors thing should be ;). Here is my complete Sensors part that you have a complete example (item 0-6 are not releated to safezones)...
  14. K

    [Release] Safezones

    First of all much thanks to felixberndt who made this possible (Thread http://opendayz.net/threads/safezone.8190/ ). If you want to do a Safezone at a special place you got to create a text file with this content //Base protection for Players with Eventhandler // //requires Trigger with...
  15. K

    Newest Build broken?

    Hi there, since the last Reality Build I have massive problems in setting up new servers. It seems there is a problem between the communication of the server and the mysql database, cause I can't spawn. If I set up a Dayz+ Server I don't spawn and hang up in the loading screen until...
  16. K

    Lootspawn Delay

    Hi there, first of all I just want to thank you all for this great mod! I love it very much! So I just wanted to support it and made a new Server on my root. For this I used the Reality Build and everything is fine but there a massively delays for lootspawning and sometimes for some actions...
  17. K

    Problem with spawning more vehicles

    Hi there, I'm using the Bliss build now for a long time but I discovered a huge problem. Yesterday I set up a new Taviana Server and tried to spawn all the vehicles. As I do as always I started the db_spawn_vehicle.pl with the parameters --instance 1 --limit 400 --host localhost --user...
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