Search results

  1. D

    [Release] DayZChernarus Mission System

    The mission spawn ones? They're sm4 and 5
  2. D

    dayZ (arma) AI Controlled Bus Route.

    I'm trying to get this on a Sahrani map. I've set the waypoints up and use a LandRover_TK_CIV_EP1 as the Ikarus gets hung up on some of the turns. I have two problems though; 1. It does one lap and then drives to the center of the map and parks, and 2. player_axeBus.sqf is not stopping for...
  3. D

    Dayz Sahrani - Mod Development - Work In Progress

    LOLZ, now I know why he doesn't play.... what a shot!! :)
  4. D

    InCombat logout punishment

    I don't think that will affect anyone crashingstopping the game or using an exploit to get them booted
  5. D

    [Release] DayZChernarus Mission System

    Swordfish, those lists are by no means complete. Add whatever other classes you may like.. I'm trying to get all weapons via script but I'm getting a few invalid entries. Feel free to try it out and see if you can work out how to get it working correctly. private...
  6. D

    Dayz Sahrani - Mod Development - Work In Progress

    Don't listen to him... forget real life, follow the white rabbit!!!
  7. D

    Accessing elements of a nested array

    un-nest the arrays _data1 = _this select 0; _data2 = _this select 1; _uid = _data2 select _x; or; you could try this from Toejam.. //Created by [CPC] ToejaM - www.CPC-Gaming.eu Waituntil{!isNull player}; while{true} do { sleep 0.5; if((isPlayer cursorTarget) && (alive cursorTarget) && (side...
  8. D

    [Release] DayZChernarus Mission System

    I was a little uneasy about the sheer volume of gear in the fillboxes.sqf, it seemed to unbalance the map somewhat, so I came up with a randomiser which picks gear, skins and weapons from lists - then ensures there's ammo for the weapons included in the crate. replace your fillboxes.sqf with...
  9. D

    Dayz Sahrani - Mod Development - Work In Progress

    Love the sound effect on the garage doors :p
  10. D

    Dayz Sahrani - Mod Development - Work In Progress

    The problem lays within the player_fired.sqf. It appears someone tried to make the flares attract zombies by lumping them under the Smokeshell check (lines 22 - 40-ish). I changed it to the following to both make them work and attract our nom nom buddies...
  11. D

    How to recover magazine class from weapon config

    lol, disregard... damn typos!!
  12. D

    How to recover magazine class from weapon config

    So I'm writing a routine to randomise the contents of a cache. I provide an array of gear and it then fills the box with a random assortment. That bit works fine. Weapons without ammo suck, so I want to make sure the right ammo is in the box for the weapons and thought to use the config to...
  13. D

    ArmaVersity - Est. 2013 - Are you Ready to go "Back To School"

    Sweet. Please let me know when, what software do I need to start skool?
  14. D

    ArmaVersity - Est. 2013 - Are you Ready to go "Back To School"

    I'm learning to script, but there's so many questions and some of the answers take so long to find; for example, modifying a crafting script to count how many of class "TrashTinCan"; Bringing in new content would be cool too, new buildings, models, textures, whatever; so I'm keen to learn...
  15. D

    ArmaVersity - Est. 2013 - Are you Ready to go "Back To School"

    Please Sir, can I have some?
  16. D

    Crafting System

    Love the script, super job. To let the player know the common name of which items are required, rather than class names, insert a fourth parameter for passing to the oven. i.e. manatee_craft_menu_wea set [count manatee_craft_menu_wea, player addaction [("<t color=""#FFC726"">" + ("...
  17. D

    Loot , Start-out Gear , and General DataBase

    Has the loadout routine changed? I modified the server_playerLogin.sqf as above to this; //Record initial inventory _config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default"); _mags = ["15Rnd_W1866_Slug","ItemPainkiller","ItemBandage"]; _wpns = ["Winchester1866"]...
  18. D

    Replacing debug monitor (playerstats)

    No problems fixing vehicles, but the tents (storage boxes) don't write to the hive and disappear each reset. This is the repair code from fn_selfActions.sqf; //Repairing Vehicles if ((dayz_myCursorTarget != cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage...
  19. D

    Replacing debug monitor (playerstats)

    Looks completely different. I take it you're running 1.8? I'm still on 1.7 :(
  20. D

    Replacing debug monitor (playerstats)

    It's simple enough to put in a custom debug, but when I do, it flickers between the custom one and the standard. Any chance I can have a look at your sevrer.pbo to try and find the difference?
Back
Top