I'm trying to get this on a Sahrani map. I've set the waypoints up and use a LandRover_TK_CIV_EP1 as the Ikarus gets hung up on some of the turns.
I have two problems though;
1. It does one lap and then drives to the center of the map and parks, and
2. player_axeBus.sqf is not stopping for...
Swordfish, those lists are by no means complete. Add whatever other classes you may like.. I'm trying to get all weapons via script but I'm getting a few invalid entries. Feel free to try it out and see if you can work out how to get it working correctly.
private...
I was a little uneasy about the sheer volume of gear in the fillboxes.sqf, it seemed to unbalance the map somewhat, so I came up with a randomiser which picks gear, skins and weapons from lists - then ensures there's ammo for the weapons included in the crate.
replace your fillboxes.sqf with...
The problem lays within the player_fired.sqf. It appears someone tried to make the flares attract zombies by lumping them under the Smokeshell check (lines 22 - 40-ish). I changed it to the following to both make them work and attract our nom nom buddies...
So I'm writing a routine to randomise the contents of a cache. I provide an array of gear and it then fills the box with a random assortment. That bit works fine. Weapons without ammo suck, so I want to make sure the right ammo is in the box for the weapons and thought to use the config to...
I'm learning to script, but there's so many questions and some of the answers take so long to find;
for example, modifying a crafting script to count how many of class "TrashTinCan";
Bringing in new content would be cool too, new buildings, models, textures, whatever; so I'm keen to learn...
Love the script, super job.
To let the player know the common name of which items are required, rather than class names, insert a fourth parameter for passing to the oven. i.e.
manatee_craft_menu_wea set [count manatee_craft_menu_wea, player addaction [("<t color=""#FFC726"">" + ("...
No problems fixing vehicles, but the tents (storage boxes) don't write to the hive and disappear each reset. This is the repair code from fn_selfActions.sqf;
//Repairing Vehicles
if ((dayz_myCursorTarget != cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage...
It's simple enough to put in a custom debug, but when I do, it flickers between the custom one and the standard. Any chance I can have a look at your sevrer.pbo to try and find the difference?
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