Am setting up a Utes server for an upcoming LAN event. Looking at search results am I to understand that anything over 1.7.5.1 isn't supported ?
Am getting missing files specified in description.ext:
\z\addons\dayz_code\compile\player_onPause.sqf and \z\addons\dayz_code\gui\dayz_logo_ca.paa...
Yet another lights thread :cool: This one has the option to require a nearby Power Generator. You will need some additional base building or to add a generator in manually, on your server, as I haven't included the means to build the power generator. Without this option all the tower lights are...
>> dayZ Streetlights <<
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INSTALLATION
First off is the file that holds all of the positions of each street light. There are two ways to apply this: You can package this file into the...
dayZ House, Building and Custom Object Lights.
I really like the idea of having some lighting, personally I think it adds to the 'atmosfear'.. This script will light up buildings with customisable light levels and colours.. It also creates an ambient light source that lights the...
Another lights thread This one has the option to require a nearby Power Generator. You will need some additional base building or to add a generator in manually, on your server, as I haven't included the means to build the power generator. Without this option all the tower lights are lit within...
This is the AI bus service I currently have (RECENTLY UPDATED) It starts at the very north point of the east road in Chernarus and runs to Kamenka and back again on a loop. It now stops, and waits briefly, at the waypoints (bus stops) where survivors can jump on.
Survivors now get a warning...
I have made the jump to Lite from Reality so I can install Panthera (and other maps) easily so I can update my Street Light scripts.
!st problem I had was a DOS label not found error, got round that by replacing Mod_Download for ModDLoad in server_setup.bat, makes no sense to me but it worked...
For dayZ Street Lights. I need to create a map of the streetlight objects for the lights to work. (Only so many options so have picked the most popular maps according to dayZ Commander):
>> FOLLOW THIS POST FOR CHERNARUS <<
>> FOR CELLE EDITS: HERE <<
>> TAVIANA STREET LIGHTS HERE<<
Here it is, working street lights for Chernarus:
init.sqf (add these lines):
if (isServer) then {
axe_server_lampObjs = compile preprocessFileLineNumbers "lights\fnc_returnLampWS.sqf"...
Have just had a request to turn Nameplates Off for my server from a player. Am aware of the Pros and Cons, am just interested in what other people think. I am leaning toward turning them off, basically whatever gets more people on the server :)
I am kind of pulling my hair out here so hoping someone can point me in the right direction..
I have created a bus with two AI troops, all in the same group, I load the units as driver and cargo and send them on their merry way around a set of waypoints, all good..
I want to react to the bus...
I have just come to the realisation of what I have been working toward with the scripts and missions that I've have been using to learn Arma 2 modding with and it is this:
dayZ - the Aftermath.
This is about the dayz just after the apocalypse, where electricity still functions randomly...
This has been plaguing me for days and tonight I decided to fix this so I could upload a script to my server. Have been going round and round adding files to scripts.txt and deleting variables, thinking that may have been causing it. Until I noticed line #262 hacks.
I have been writing a...
After playing on a server where I stumbled across some AI troops roaming the server I thought I would add them to my server. So far reports back have been good, apparently is quite surprising to find random bands of troops roaming the server.
This script will spawn groups of AI NPCs, set...
During testing of new scripts in MPMissions I am restarting a local dedicated server to reload the mission files every time, then rejoining the game.
Obviously this gets a bit tedious when I am just trying to work out some new syntax and getting it wrong several times.
Was just wondering if...
Hi, am hoping some scripting guru can help me out here or point out why I am doing this the wrong way.
I am looping through houses within a distance with
_objHouse = nearestObjects [player, ["House"], 100];
{
} forEach _objHouse;
Within that I am <doing stuff> and want to call another function...
dayZ House, Building and Custom Object (Streetlamp) Lights.
>>>There is a new version of this script further down<<<
>>>this thread that is currently in testing..Click on: <<<
>>>Building and House Lights for dayZ<<<
I found this thread...
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