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  1. Y

    Taviana 3.0 Update

    Origins (and their useless EULA is funny) ruined Taviana which is sad cause Taviana is my fav map followed by Lingor and Namalsk. But we have Tacts build of Taviana so its something... I would like that FPS Killer building to be removed though (the one in Byelov and Sabina and maybe somewhere...
  2. Y

    Kicked after shooting/killing an AI. Script Restriction #125

    That worked, thank you. I read his post on BE filters but I didnt want to start allowing everything or blocking the wrong stuff. Arma 2 is really flexible but also not.
  3. Y

    Kicked after shooting/killing an AI. Script Restriction #125

    Map: DayZ Taviana 2.0 (.com) DayZ: Built into Taviana (1.7.4.4) Sarge AI: 1.5.0 Addtl Scripts: Self Blood Bag, Salvage Parts, R3F Logistics Arma 2OA Version : 105785 OS: Windows 7 64Bit BE Scripts.txt From Line 120 - 130 (via NP++) Only 1 commented out line (very top just stating who wrote the...
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    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    Are you planning to keep all the vehicles unlocked for server admins/owners to see which vehicles they want to use and not to use? I know Id like the RHIB (1x .50cal/no GPGL) to be available. Also gj, cant wait to see this on DZC been a long time .4.4 is getting old.
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