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  1. Falcyn

    DayZ[QF] Taviana (2.0/103419) BaseBuilding - Mission Events - 600+ Vehicles - Auto Refuel - NPCs

    QF (Quixotic Folly) is excited to announce the launch of a new Taviana Server. We'd like to grow our community, and if you're looking for a great server to play on, give us a shot. We've played on many Taviana servers and know that walking is... well... unacceptable. - We've placed over 600...
  2. Falcyn

    DayZ[QF] Taviana (2.0/103419) BaseBuilding - Mission Events - 600+ Vehicles - Auto Refuel - NPCs

    QF (Quixotic Folly) is excited to announce the launch of a new Taviana Server. We'd like to grow our community, and if you're looking for a great server to play on, give us a shot. We've played on many Taviana servers and know that walking is... well... unacceptable. - We've placed over 600...
  3. Falcyn

    DayZ Mission System

    Anything's possible. Doubt I'm going to code that though :/ as far as the radio thing goes, that shouldn't be too hard, just use the coords that are already on the map, and add a radio option to 'get markers' that calls the exec script, however the createmarkerlocal command would need to be used...
  4. Falcyn

    DayZ Mission System

    The reason I put addmarkers.sqf and addmarkers75.sqf in the mission pbo, is so that clients could call the add marker command on login. To understand this fully, when a player joins a mission in progress its called JIP (Join In Progress) one of the things that is synchronized during JIP is any...
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