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    DayZ Private Server Files Pack (1.8.8)

    Theres still a way to solve this , keep it like the old 1803 We realy havent seen these kinda cheats , and most of the kids with the cheating attidude are trying to be a big char somewhere else on the web (there daipers 'r full and we kick them out) So if u got a fairly adult playing group...
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    DayZ Private Server Files Pack (1.8.8)

    Well i must say first sry to grosfdp , he has right i walked runned of the roof from the factory and no damage with a NOT modified fn_damagehandler.sqf dayz_code-1.8.2 Seems my fellow admin did a change to that file (i was not aware of it he forgot to fill in the modificationlist :mad: ) I did...
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    DayZ Private Server Files Pack (1.8.8)

    Seems like its more related to DayZCC v7.3.0.0 , cuz if i walk of the dam near kopyto i either break my legs or simply die while running But i just use pwnoz0r server-client pack
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    AI goes through walls

    All statics only spawn in cities/towns/airfields and rest is dynamic But we only play now on regular dayz-182 , no choppers/planes some may find it dull Yet most of us enjoy it , and zombies spawn range set to 800 So they wont realy give your position away , so most end up fighting eachother...
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    AI goes through walls

    That base spot is on the mountain klen (above khelm) , and sealed with a Concrete_Wall&panel from BB13 The Concrete_Walls are on the dirtroad The AI & zombie just run around it , kill 1 they wont glitch thru We only foundout that on restart u spawn there and go off todo something Then on...
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    AI goes through walls

    I do it like this i call [] execVM "z\addons\dayz_server\custom\base.sqf"; placed at the bottom of the server.pbo\init\server_fucntions.sqf and this as file 'base.sqf' if (isServer) then { _vehicle_0 = objNull; if (true) then { _this = createVehicle ["Base_CustomBunker", [11469.843...
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    DayZ Base Building 1.3 Discussion

    You may also need to look into BB13-dayz_code/actions/player_build.sqf , after update to 1.8.2 this was 1 off the major changes I needed it to compare against the @Dayz-1.8.2/dayz_code.pbo/player_build.sqf , wich totaly is different to the Dayz-1803 Same for the server files and fn_selfactions...
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    DayZ Base Building 1.3 Discussion

    I basically have the BB1.3 on Dayz-1.8.2 with flagpole only had to shuffle a few things in the server files due to altered lines And for removal i looked in remove.sqf (dayz_code) and found that its bit diff to the 1.8.0.3 182 PVDZ_obj_Destroy = [_objectID,_objectUID]; publicVariableServer...
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    DayZ Base Building 1.3 Discussion

    As in 1.8.2 Airraid/DZAI/BB13 finally fixed my probs , so we wait for 1.8.3 and do the shuffle again
  10. U

    Plans to hand over development?

    Sry to hear u have to stop ,and i know so much todo so less time Any ways DZAI is the best AI addon , that said THX (for the AI that constantly is on my ass ( and the other players :eek: ))
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    [Support] DZMS DayZ Mission System

    Btw Vamp at first nice scripting second I did some remodeling on the vehicle _humm = ["HMMWV_Ambulance_CZ_DES_EP1","HMMWV_M1151_M2_CZ_DES_EP1","HMMWV_DZ"] call BIS_fnc_selectRandom; _vehicle = createVehicle [_humm,_coords,[], 0, "NONE"]; [_vehicle] call DZMSSetupVehicle; I like to be...
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    Restrict Krixes SelfBloodBag only to a special Location

    @Fox the second part from private ["_bloodAmount","_humanityBool","_infectionChance" You did paste it in the player_selfbloodbag.sqf , the first part only needs to go in fn_selfactions.sqf
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    Base Building keypad/gate code not working

    Try "Infostand_2_EP1" its the keypad ur looking for
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    [SUPPORT] - Sheeps Epoch Repack

    Ok zombieshield the flashing notation "build zombieemitter" in fn_selfactions.sqf <alpha 0.5> line 1024 (ironicaly) misses a ; and btw the player removeAction s_player_selfBloodbag; till player removeAction s_player_drinkWater; s_player_drinkWater = -1; In the same fn_selfactions.sqf...
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    [SUPPORT] - Sheeps Epoch Repack

    For the zombie shield issue i always place it at the end of fn_selfactions , as so itemed up got the scroll line build emitter but also the traders-menu and subs , build 3 emmitters next to the traders So with alot of buzzing still have trader-menu
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    Server crashing when loading HiveExt.dll

    looks like u didnt load it from Expansion .\Expansion\beta\arma2oaserver.exe -mod=Expansion\beta;Expansion\beta\expansion;ca;@hive;@dayz
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    Base Building DayZ 1.2 Released

    @fallingsheep thats done by rosska with the player_build2.sqf rename , or i missed something ?
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    Base Building DayZ 1.2 Released

    Just make ur own recipies , fill 'm in on server_funtions.sqf and on dayz_code/external/dy_work/buildlist.sqf note them as 'safeobjects' U only need to think what resources u wanna spend , aka wood barbwire scrapmetal and so For the build names look at http://www.dayzsuperhive.co.uk/arma-oa.html...
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    Base Building DayZ 1.2 Released

    Well i got some weird mofo shit , i deploy a watchtower it gets id-1 in instancedeployable , but if i remove it after a restart also the id-1 of the instancevehicle gets removed ??? (notice only after a restart of the server) At first i didnt noticed it , till i removed few building structures...
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