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  1. J

    Breaking Point Private Hive Files

    Need the key file server example: dayz.bikey
  2. J

    Unbanned Vehicle List (by ARMA2_OA_Build_102678)(ie without rMod)

    Is there any way to not display this message?
  3. J

    What is dayz lite

    Stapo, you can provide in your pack map of Taviana?
  4. J

    Install Reality Server Pack 1.7.6.1 (Windows server 2008 R2 Standard)

    Is this your kind of vague explanation. I ran the file setup_perl.bat, installed after the strawberry. Only that generated only a few files, mission, dayz_serve.pbo. The explanation that is passed by the author of the package, is not clear. I'll look at another server package.
  5. J

    Install Reality Server Pack 1.7.6.1 (Windows server 2008 R2 Standard)

    Once installed Strawberry perl 32 bit, and restarted Windows, occurs following message when installing (realitycp.exe) Can't locate Config/IniFiles.pm in @INC (@INC contains: C:/strawberry/perl/site/ lib C:/strawberry/perl/vendor/lib C:/strawberry/perl/lib .) at build.pl line 5. BEGIN...
  6. J

    Spawning banned vehicles in dayz with no rMod [reality servers]

    So far, this is the only method that works without RMOD: http://opendayz.net/index.php?threa...y-arma2_oa_build_102678-ie-without-rmod.8277/ Copy all files from <your Arma2 directory>\Expansion\beta\expansion\addons\*.* to <your Arma2 directory>\addons\
  7. J

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I changed the respawn again. After the NPC is killed, and after respawn time, i delete the npc. I think if not excluded, can cause lag on the server. In add_unit_server.sqf: _aiunit...
  8. J

    dayZ NPC (AI) Units / Troops | Add to Server.

    You can do this: add_unit_server.sqf: _aiunit enableAI "TARGET"; _aiunit enableAI "AUTOTARGET"; _aiunit enableAI "MOVE"; _aiunit enableAI "ANIM"; _aiunit enableAI "FSM"; _aiunit allowDammage true; _aiunit setCombatMode "RED"; _aiunit setBehaviour "COMBAT"; //When npc is dead, reappears in this...
  9. J

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I use the script Axeman.
  10. J

    Simple AI Tutorial (no rMod or DayZ_Factions)

    In this line: _aiunit addMPEventHandler["MPKilled",{null=_this+[aispawnpos,wpradius, ... I changed to: _aiunit addEventHandler["Killed",{null=_this+[(getPosATL (_this Select 0)),wpradius, ... Occurred kick restriction #80 when used "addMPEventHandler" Note this example (init.sqf): if...
  11. J

    Simple AI Tutorial (no rMod or DayZ_Factions)

    This works: _aiunit addEventHandler ["Killed",{null=_this+[(getPosATL (_this Select 0)),wpradius,wpnum,1] execVM "units\unit_killed.sqf";}]; getPosATL (_this Select 0)
  12. J

    Simple AI Tutorial (no rMod or DayZ_Factions)

    The respawn npc's, is not working very well. I put 2 npc in Chernogorsk, and the other 2 in airfield. In Chernogorsk, i killed two NPCs, however, not reappeared. I checked the log, and the respawn occurred in the airfield. My mission file (init.sqf) in spawn sequence, Chernogorsk, and...
  13. J

    [REQUEST] Custom Loadouts

    It works!!! Thanks
  14. J

    pyBEscanner

    Hello, I have a testing station where I am using a hack to try to be detected by pyScanner. I want to use this anti-hack tool. I'm using a hack for testing. I also added this detail...
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