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    DayZ Server Package -Released-

    Any chance we will have a DayZ SA Script section here so we can share and learn how things are done?
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    The Infamous Dami Returns.

    options I can think of... 1 call the cops as that's extortion. Not sure if the amount is enough to wake the cops up or not though. you run the server so you got his IP, ARMA 2 GUID which you can get his STEAMID info from that. 2 ignore him and block his GUID / IP from joining your server...
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    Script Questions

    They Target the player They chase after the player The player "Plays Dead" They stop chasing the player and look for a new target. Here's the RPT_LOG of the player Playing Dead after being spotted by the WildDogs.... 12:46:52 "WildDogs: WildDogs Are Locating Prey!" 12:46:52 "WildDogs...
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    Script Questions

    That was getting a bit out of hand... I found this code snippit on this forum under "Seaweed's No Third Person Whoring". It works great so far for my "PlayingDead" portion of the WildDogs search for prey... //PLAYER "PLAYINGDEAD" CHECK _targetPreyState = animationState _TargetPrey; _state =...
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    Script Questions

    I haven't implemented any setCaptive stuff yet as I'm still bugged about the PRONE check not working..but I whipped up this code section to try the PRONE check again. I'm not home to test it yet. I'm trying to filter down to a viable targetPrey by checking for PRONE and if so, they are...
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    Setting up a Dayz Server

    IF we ever see the DayZMod Forum again... http://forums.dayzgame.com/ I can direct you to the DayZMod Vanilla files and then I'd be happy to walk you thru the nuances of getting it to work.
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    Script Questions

    ROTFLMAO!!!!
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    Script Questions

    I'm so glad your not on vacation! lol I appreciate all this...truly! So my WildDogs script starts with: If (isServer) Then and the Dogs are spawned in within the same script you are helping me with the logic code for. The flow goes like this: SPAWN - SEARCH - CHASE - ATTACK - BACK TO...
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    Script Questions

    Something like this maybe? Not sure if the: then {alive = false}} forEach _Prey; part is gonna work properly or not... Thoughts? _alivePrey = []; _Prey = nearestObjects [_WildDogs,["Man"], 1000]; {if (animationState _x == "amovppnemstpsraswrfldnon") then {alive = false}} forEach _Prey...
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    Script Questions

    Ok! Here's another WildDogs logic portion I'm trying to figure out, though not a quickly as you guys can... I want to figure out how I can incorporate a player going PRONE or "Playing Dead" during a WildDogs encounter causing the WildDogs to think your dead and move on to other prey. Cool...
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    Script Questions

    I need to figure out how to tie in the WildDog attack to the damage handler or whatever... right now you don't see you blood level drop during an attack.. hmm
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    Script Questions

    the stuff you come up is great!! KEEP DOING IT!!! We want to be AMAZED!!!! LOL
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    Script Questions

    I like it! : )
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    Script Questions

    Nope. These dogs are under no ones control, they spawn in and begin searching for anything that they can kill! : )
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    Script Questions

    What do you guys think would be a good way get these WildDogs to roam from town to town, maybe like AI waypoint logic?
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    Script Questions

    I think I got it! _WildDogsWorldSpace = format ["[%1,%2]",_WildDogsDir, _WildDogsPos]; results in... "WildDogs: Test of _WildDogsWordSpace [138.184,[11485.9,7671.49,0]]" and cleaned up a bit with.. _WildDogsWorldSpace = format ["[%1,%2]",round(_WildDogsDir), _WildDogsPos]; results in...
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    Script Questions

    I'm stuck again.. Can you help me figure out how to package up a couple variables into a string I suppose, so I can use that to write to the database? Here's what I got... _WildDogsDir = (getDir _WildDogs); //returns: 76.8654 _WildDogsPos = (getPos _WildDogs); //returns...
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    Script Questions

    LOL now that's hilarious and very cool, for the smaller animals anyway and funny as hell for the bigger ones. I wonder... if you can make the dog drag a player across a field and then proceed to attack them???
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    Script Questions

    I know right! I don't know where he gets this stuff but I'm always like, damn.. I shoulda thought of that!
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    Script Questions

    Gross man....that's gross!!! lol
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