Adding a bag to starting gear?

jay8454

New Member
Adding a bag to starting gear?
In the init.c I wish to add bag TaloonBag_Orange and all the random colors blue, green, violet, and orange.
But looking at the Chemlight code line: (chemlightArray[rndIndex])
Code:
            string chemlightArray[] = { "Chemlight_White", "Chemlight_Yellow", "Chemlight_Green", "Chemlight_Red" };
                        int rndIndex = Math.RandomInt(0, 4);
                        itemEnt = itemTop.GetInventory().CreateInInventory(chemlightArray[rndIndex]);
                        SetRandomHealth(itemEnt);

Would my code for adding "TaloonBags" look like this and, what is the significance of the "taloonbagArray"?
Code:
            string taloonbagArray[] = { "TaloonBag_Blue", "TaloonBag_Green", "TaloonBag_Violet", "TaloonBag_Orange" };
            int rndIndex = Math.RandomInt(0, 4);
            itemEnt = itemTop.GetInventory().CreateInInventory(taloonbagArray[rndIndex]);
            SetRandomHealth(itemEnt);
 
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