AI help for deadly gunners

ukdayz

Member
I have my bandit AI up to almost full as they guard the NWAF (added extra barracks etc to be a golden goose)

if you drive up to the AI they will open fire big time, but once they have let off a few shots they will change focus and in some cases run off meaning you can just run them over any ideas how to stop them doing this

currently they are on


["aimingAccuracy",0.75, 0.10], // skilltype, <min value>, <random value added to min>;
["aimingShake", 0.85, 0.10],
["aimingSpeed", 0.90, 0.10],
["spotDistance", 0.90, 0.10],
["spotTime", 0.90, 0.10],
["endurance", 0.70, 0.20],
["courage", 0.80, 0.20],
["reloadSpeed", 0.70, 0.20],
["commanding", 0.80, 0.20],
["general", 0.80, 0.20]

and i have
R_knowsAboutEnemy = 0.4;

thanks
 
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