Ai - vehicles + Ai battling in NW corner?

dagg929

Well-Known Member
Hi,

I spawned ina t the NW corner after adding this map in and all the Ai in the server are fighting over what looks to be vehicles. Are these AI or server vehicles? Also, how do I disable this? I love the idea of vehicles for them but I mean holy crap.

I'd love for them to steal vehicles, but I don't necessarily want them to get their own that when you get in, despawn.

Thanks for whoever can help me here.
 
go to your map_config folder and look for the file of your map you use , where you can adjust everything

mollyboy
 
SAR_cfg_grps_chernarus.sqf - comment out the sample war scenario code between lines 371-396
 
SAR_cfg_grps_chernarus.sqf - comment out the sample war scenario code between lines 371-396
I wonder if the War Scenario location can be changed from NW

to Cherno by editing these lines ... or something else? o_O

ex. DEBUG_veh
=
chernogorsk_veh

Code:
// example war scenario in the northwest. Comment OUT after having had a look at it!
[SAR_marker_DEBUG_veh,1,true,30] call SAR_AI_heli;
[SAR_marker_DEBUG_veh,1,true,30] call SAR_AI_heli;
[SAR_marker_DEBUG_veh,3,true,30] call SAR_AI_heli;
[SAR_marker_DEBUG_veh,3,true,30] call SAR_AI_heli;

Code:
// example war scenario in the northwest. Comment OUT after having had a look at it!
[SAR_marker_DEBUG_veh,1,0,9,"patrol",true] call SAR_AI;
[SAR_marker_DEBUG_veh,2,0,9,"patrol",true] call SAR_AI;
[SAR_marker_DEBUG_veh,3,0,9,"patrol",true] call SAR_AI;
[SAR_marker_DEBUG_veh,3,0,9,"patrol",true] call SAR_AI;

Code:
// example war scenario in the northwest. Comment OUT after having had a look at it!
[
    SAR_marker_DEBUG_veh,                          // Name of the area that the vehicle patrol will spawn in
[
 
No you need to chang the co oords that it links too, from NW corner to Cherno co ords.
You cant just change debug to cherno.


I have similar setup for some Cherno mayhem and I use this setup for mine

Code:
//Cherno
_this = createMarker ["SAR_marker_Cherno", [6743.8853, 2581.1865]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [250, 250];
SAR_marker_Cherno = _this;
 
 
And
 
//ChernoPatrol
[SAR_marker_Cherno,3,1,3,"patrol",true] call SAR_AI;
[SAR_marker_Cherno,3,0,4,"ambush",true] call SAR_AI;
[SAR_marker_Cherno,1,1,4,"patrol",true] call SAR_AI;
[SAR_marker_Cherno,3,0,4,"fortify",true] call SAR_AI;
[SAR_marker_Cherno,2,1,3,"patrol",true] call SAR_AI;
 
And for vehicles
 
[
    SAR_marker_Cherno,            // Name of the area that the vehicle patrol will spawn in
    2,                                  // type of group
    ["SUV_Red"],                          // used vehicle
    [[1,1,0]],                          // Vehicle initial crew
    true,                              // if this group should respawn or not
    600                                // waittime until this group will respawn
] call SAR_AI_land;
 
[
    SAR_marker_Cherno,            // Name of the area that the vehicle patrol will spawn in
    3,                                  // type of group
    ["SUV_Silver"],                          // used vehicle
    [[1,1,2]],                          // Vehicle initial crew
    true,                              // if this group should respawn or not
    600                                // waittime until this group will respawn
] call SAR_AI_land;
 
[
    SAR_marker_Cherno,            // Name of the area that the vehicle patrol will spawn in
    2,                                  // type of group
    ["VIL_hilux1_police"],                          // used vehicle
    [[1,0,3]],                          // Vehicle initial crew
    true,                              // if this group should respawn or not
    600                                // waittime until this group will respawn
] call SAR_AI_land;
 
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