Battle Eye Error.

Kilmark

New Member
I installed sarges ai and restarted my server, but when i tried to join i got battleeye restriction #80. I opened my scripts.log and saw

--#128 "cVM '\ca\Data\ParticleEffects\SCRIPTS\init.sqf'; _this call compile preprocessFileLineNumbers '\ca\communityconfigurationproject"--

so i went to line 130 in the scripts.txt file and there was

--1 compile !"\"compile\"," !"\"z\addons\dayz_code\compile" !"call compile preprocessFileLineNumbers \"\z\addons\dayz_code" !"compile preprocessFileLineNumbers '\ca\modules\alice\data\scripts" !"compile preprocessFileLineNumbers '\ca\modules_e\alice2\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules\dyno\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules_e\gita\data\scripts" !"\"z\addons\dayz_code\init\compiles.sqf" !"_this call compile preprocessfilelinenumbers 'ca\ui\scripts\ui_loadingText.sqf';" !"_recompile" !"\"call compile format[\"\"player%1 = player;\"\",_playerUID];\"" !"call compile format[\"\"player%1 = player;\"\",_playerUID];" !"call compile format[\"player%1 = player;\",_playerUID];" !"'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts" !"= compile preprocessFileLineNumbers 'ca\modules\function" !"'_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile'\ca\ui\scripts\handleGear.sqf'" !"BIS_MPF_remoteExecutionServer = compile preprocessFile (BIS_MP_Path + BIS_PATH_SQF + \"remExServer.sqf\");" !"compile preprocessFileLineNumbers \"\ca\Data\ParticleEffects\SCRIPTS" !"compile preprocessFile \"\ca\Data\ParticleEffects\SCRIPTS" !"compile PreprocessFile (BIS_PathMPscriptCommands" !"_code = call compile format[\"r%1code\",_targetScript];" !"compile (preprocessFileLineNumbers \"ca\characters_e\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules_e\functions" !"compile preprocessFileLineNumbers 'ca\modules_acr\functions" !"compile preprocessfilelinenumbers 'ca\missions_acr\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules_pmc\functions" !"compile preprocessFileLineNumbers 'ca\missions_ew\functions" !"call (compile \"deactivateKey (_keyString + (str _i))\");" !"if (isText (_class >> \"WeaponSlots\")) then \n{_slotsCode = getText (_class >> \"WeaponSlots\"); _slotsVar = call compile _slotsCode;}" !"_dummy = [_this, 'CA_VO_Init'] call compile preprocessFile '\ca\ui\scripts\HideVideoOptions.sqf';" !"['_dummy']; _dummy = [_this, \"CA_VO_ToggleAll\"] call compile preprocessfilelinenumbers\"\ca\ui\scripts\HideVideoOptions.sqf\";" !"['_dummy']; _dummy = [_this, \"CA_VO_ToggleAdvanced\"] call compile preprocessfilelinenumbers\"\ca\ui\scripts\HideVideoOptions.sqf\";" !"private [\"_amm\"];\n_amm=_this select 4;\n_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"['BIS_RscMiniMap',_this select 0]; _this call compile preprocessfilelinenumbers 'ca\ui\scripts\MiniMap.sqf';"
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what exactly do i change in this line to keep it from kicking me?
 
That's no BE kick because of SARGE AI, thats sth different. I''d suggest disabling my mod and fixing your filters first.

Sarge
 
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