.=QUACK=.Major.Pain
Valued Member!
#85 "_x;
if ((_vehicle ammo _muzzle) > 0) then
{
_vehicle setWeaponReloadingTime [_gunner,_muzzle,1];
};
} forEach _muzzles;"
Happens when using mounted gun on vehicle.
if ((_vehicle ammo _muzzle) > 0) then
{
_vehicle setWeaponReloadingTime [_gunner,_muzzle,1];
};
} forEach _muzzles;"
Happens when using mounted gun on vehicle.