Been racking my brains on DayZ+ adding AI Server runs fine without it

But everytime I add AI into my dayz_1.Chernarus mission file, it loads just fine and the server says it's running and even my rpt file says all is well that I can tell of...It just won't let anyone into the game, we will get the loading screen and the "Something went wrong, please disconnect and try again". If I run the standard mapfile from the lite version it works just fine.

The only error I can see is:
Code:
9:32:19 Client: Remote object 2:4 not found
 9:32:19 Client: Remote object 2:5 not found
 9:32:19 Client: Remote object 2:6 not found
But this seems not to be an error.

I'm using this code here:

http://opendayz.net/index.php?threads/dayz-npc-ai-units-troops-add-to-server.8002/

My server even says it's spawning AI just fine:
Code:
9:28:56 "AIUNIT: Spawn initiated: Centre:[10447.5,2246.96,0] | Radius in m:180 | Waypoint number:3"
 9:28:56 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [10448.5,2247.96,0]. Result:R 1-1-E:1 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:2"
 9:28:56 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [10449.5,2248.96,0]. Result:R 1-1-E:2 | Loadout:["AK_47_M","30Rnd_762x39_AK47"] / Num:0"
 9:28:56 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [10450.5,2249.96,0]. Result:R 1-1-E:3 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:2"
 9:28:56 "AIUNIT: Last Waypoint [R 1-1-E,3] at [10487.5,2286.96,180]"
 9:28:56 "AIUNIT: Spawn initiated: Centre:[13253.3,6406.53,0] | Radius in m:180 | Waypoint number:4"
 9:28:56 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [13254.3,6407.53,0]. Result:R 1-1-F:1 | Loadout:["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"] / Num:1"
 9:28:56 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [13255.3,6408.53,0]. Result:R 1-1-F:2 | Loadout:["AK_47_M","30Rnd_762x39_AK47"] / Num:0"
 9:28:56 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [13256.3,6409.53,0]. Result:R 1-1-F:3 | Loadout:["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"] / Num:1"
 9:28:56 "AIUNIT: Last Waypoint [R 1-1-F,4] at [13313.3,6466.53,180]"
 9:28:56 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

But no one can get into the game....any help to point me into the right direction would be greatly appreciated. As I've run out of things to try now.
 
Just to give more info:

All parties trying to connect have the @DayZ_Factions file added to their Arma II OA Folders, just like the server.

Code:
@echo off
start /D.\MySQL\ MySQL.bat
.\MySQL\bin\mysql --user=root --password=root --host=127.0.0.1 --port=3306 --database=hivemind --execute="call pMain()"
start .\Expansion\beta\arma2oaserver.exe -port=2302 -mod=@dayz+;@hive;@DayZ_Factions -name=DayZ -config=DayZConfig\ServerSettings.cfg -cfg=DayZConfig\Arma2Config.cfg -profiles=DayZConfig
exit

My Hive is private and I've tried with a brand new Hive DB, I've also added as you can see above the @DayZ_Factions to the mods to load list.

Server is completely up to date on both Arma II beta patches and DayZ/DayZ+ installs along with everyone else.

I've turned off BE and left it on also.

Running just a vanilla DayZ server without AI isn't worth it as we love the DayZ+ ability to build things (bases) and have weapons that are very scarce.
 
<NULL-object> ... this is not good.

I didnt write Factions, but i recommend to check what
should be there and why a null object instead of the real object is there.
 
<NULL-object> ... this is not good.

I didnt write Factions, but i recommend to check what
should be there and why a null object instead of the real object is there.

AFAIK, it just means that the server didn't turn an object into another object, it's like 1+0 = 1

Edit: To clarify it does look like that unit is banned, so If I change that it should allow it in game, issue is...no one can connect to this server. If changing it affects that, that would be odd. Going to try it though.

Thanks sarge.
 
Code:
15:38:54 Client: Remote object 4:0 not found
15:38:54 Client: Remote object 2:220 not found
15:38:54 Client: Remote object 2:221 not found
15:38:54 Client: Remote object 2:222 not found

That has got to be the issue....
 
Code:
15:38:54 Client: Remote object 4:0 not found
15:38:54 Client: Remote object 2:220 not found
15:38:54 Client: Remote object 2:221 not found
15:38:54 Client: Remote object 2:222 not found

That has got to be the issue....

can you post the server and client rpt?

Try to use a skin that is vanilla dayZ - so e.g. a survivor skin. If that works, we can search further.
 
Yea Here is the RPT file, I've tried quite a few different units.

The Client: Remote Object is one of my guys trying to connect.

That RPT file is 3 server Starts.
 

Attachments

  • arma2oaserver.zip
    44.7 KB · Views: 4
did you check that you are not spawning them in the sea ? 13'000 is far east ...
 
An update: Digging through my guys RPT files they have sent me, we are all getting this error:

Code:
Group B 1-1-A (0x33dbd300) - network ID 2:69
- no main subgroup
Network simulation, time = 0.000
Group B 1-1-A (0x33dbd300) - network ID 2:69
- no main subgroup
Group B 1-1-A (0x33dbd300) - network ID 2:69
- no main subgroup
Group B 1-1-A (0x33dbd300) - network ID 2:69
- no main subgroup
Group B 1-1-A (0x33dbd300) - network ID 2:69
- no main subgroup
Group B 1-1-A (0x33dbd300) - network ID 2:69
- no main subgroup
Group B 1-1-A (0x33dbd300) - network ID 2:69
- no main subgroup

Trying now to figure out what the hell it means, but google isn't turning up much.
 
Another update:
I had one of my guys delete all of their MPMissionsCache from their Arma II OA profile (C:\Users\Profile name\Appdata\etc.) and have the server send him a clean file, well he gets the clean file, and I've opened it up in PBO viewer and all of the missions files, and edited files are there...so it has to be that Group B No main subgroup error but I'm unable to find out what it means.
 
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