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private ["_characterID","_doLoop","_playerID","_playerObj","_randomSpot","_primary","_key","_worldspace","_score","_position","_pos","_isIsland","_medical","_stats","_state","_dummy","_debug","_distance","_hit","_fractures","_w","_findSpot","_humanity","_clientID"];//Set Variables
//Wait for HIVE to be free
//diag_log ("SETUP: attempted with " + str(_this));
_characterID = _this select 0;
_playerObj = _this select 1;
_playerID = getPlayerUID _playerObj;
if (isNull _playerObj) exitWith {
diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
};
if (_playerID == "") then {
_playerID = getPlayerUID _playerObj;
};
if (_playerID == "") exitWith {
diag_log ("SETUP INIT FAILED: Exiting, no player ID: " + str(_playerObj));
};
private["_dummy"];
_dummy = getPlayerUID _playerObj;
if ( _playerID != _dummy ) then {
diag_log format["DEBUG: _playerID miscompare with UID! _playerID:%1",_playerID];
_playerID = _dummy;
};
//Variables
_worldspace = [];
_state = [];
//Do Connection Attempt
_doLoop = 0;
while {_doLoop < 5} do {
_key = format["CHILD:102:%1:",_characterID];
_primary = _key call server_hiveReadWrite;
if (count _primary > 0) then {
if ((_primary select 0) != "ERROR") then {
_doLoop = 9;
};
};
_doLoop = _doLoop + 1;
};
if (isNull _playerObj or !isPlayer _playerObj) exitWith {
diag_log ("SETUP RESULT: Exiting, player object null: " + str(_playerObj));
};
//Wait for HIVE to be free
//diag_log ("SETUP: RESULT: Successful with " + str(_primary));
_medical = _primary select 1;
_stats = _primary select 2;
_state = _primary select 3;
_worldspace = _primary select 4;
_humanity = _primary select 5;
//Set position
_randomSpot = false;
//diag_log ("WORLDSPACE: " + str(_worldspace));
if (count _worldspace > 0) then {
_position = _worldspace select 1;
if (count _position < 3) then {
//prevent debug world!
_randomSpot = true;
};
_debug = getMarkerpos "respawn_west";
_distance = _debug distance _position;
if (_distance < 2000) then {
_randomSpot = true;
};
_distance = [0,0,0] distance _position;
if (_distance < 500) then {
_randomSpot = true;
};
//_playerObj setPosATL _position;
} else {
_randomSpot = true;
};
//diag_log ("LOGIN: Location: " + str(_worldspace) + " doRnd?: " + str(_randomSpot));
//set medical values
if (count _medical > 0) then {
_playerObj setVariable["USEC_isDead",(_medical select 0),true];
_playerObj setVariable["NORRN_unconscious", (_medical select 1), true];
_playerObj setVariable["USEC_infected",(_medical select 2),true];
_playerObj setVariable["USEC_injured",(_medical select 3),true];
_playerObj setVariable["USEC_inPain",(_medical select 4),true];
_playerObj setVariable["USEC_isCardiac",(_medical select 5),true];
_playerObj setVariable["USEC_lowBlood",(_medical select 6),true];
_playerObj setVariable["USEC_BloodQty",(_medical select 7),true];
_playerObj setVariable["unconsciousTime",(_medical select 10),true];
// if (_playerID in dayz_disco) then {
// _playerObj setVariable["NORRN_unconscious",true, true];
// _playerObj setVariable["unconsciousTime",300,true];
// } else {
// _playerObj setVariable["unconsciousTime",(_medical select 10),true];
// };
//Add Wounds
{
_playerObj setVariable[_x,true,true];
//["usecBleed",[_playerObj,_x,_hit]] call broadcastRpcCallAll;
usecBleed = [_playerObj,_x,_hit];
publicVariable "usecBleed";
} forEach (_medical select 8);
//Add fractures
_fractures = (_medical select 9);
_playerObj setVariable ["hit_legs",(_fractures select 0),true];
_playerObj setVariable ["hit_hands",(_fractures select 1),true];
if (count _medical > 11) then {
//Additional medical stats
_playerObj setVariable ["messing",(_medical select 11),true];
};
} else {
//Reset Fractures
_playerObj setVariable ["hit_legs",0,true];
_playerObj setVariable ["hit_hands",0,true];
_playerObj setVariable ["USEC_injured",false,true];
_playerObj setVariable ["USEC_inPain",false,true];
_playerObj setVariable ["messing",[0,0],true];
};
if (count _stats > 0) then {
//register stats
_playerObj setVariable["zombieKills",(_stats select 0),true];
_playerObj setVariable["headShots",(_stats select 1),true];
_playerObj setVariable["humanKills",(_stats select 2),true];
_playerObj setVariable["banditKills",(_stats select 3),true];
_playerObj addScore (_stats select 1);
//Save Score
_score = score _playerObj;
_playerObj addScore ((_stats select 0) - _score);
//record for Server JIP checks
_playerObj setVariable["zombieKills_CHK",(_stats select 0)];
_playerObj setVariable["headShots_CHK",(_stats select 1)];
_playerObj setVariable["humanKills_CHK",(_stats select 2)];
_playerObj setVariable["banditKills_CHK",(_stats select 3)];
if (count _stats > 4) then {
if (!(_stats select 3)) then {
_playerObj setVariable["selectSex",true,true];
};
} else {
_playerObj setVariable["selectSex",true,true];
};
} else {
//Save initial loadout
//register stats
_playerObj setVariable["zombieKills",0,true];
_playerObj setVariable["humanKills",0,true];
_playerObj setVariable["banditKills",0,true];
_playerObj setVariable["headShots",0,true];
//record for Server JIP checks
_playerObj setVariable["zombieKills_CHK",0];
_playerObj setVariable["humanKills_CHK",0,true];
_playerObj setVariable["banditKills_CHK",0,true];
_playerObj setVariable["headShots_CHK",0];
};
if (_randomSpot) then {
private["_counter","_position","_isNear","_isZero","_spawnData","_dir","_pos","_isIsland"];
if (!isDedicated) then {
endLoadingScreen;
};
_position = ([(getMarkerPos "spawn0"), 0, 10, 12, 0, 120, 0] call BIS_fnc_findSafePos);
_position = [_position select 0,_position select 1,0];
_worldspace = [0,_position];
};
//Record player for management
dayz_players set [count dayz_players,_playerObj];
//record player pos locally for server checking
_playerObj setVariable["characterID",_characterID,true];
_playerObj setVariable["humanity",_humanity,true];
_playerObj setVariable["humanity_CHK",_humanity];
//_playerObj setVariable["worldspace",_worldspace,true];
//_playerObj setVariable["state",_state,true];
_playerObj setVariable["lastPos",getPosATL _playerObj];
dayzPlayerLogin2 = [_worldspace,_state];
_clientID = owner _playerObj;
_clientID publicVariableClient "dayzPlayerLogin2";
//record time started
_playerObj setVariable ["lastTime",time];
//_playerObj setVariable ["model_CHK",typeOf _playerObj];
diag_log ("LOGIN PUBLISHING: " + str(_playerObj) + " Type: " + (typeOf _playerObj));
dayzLogin = null;
dayzLogin2 = null;
//Save Login
13:21:50 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
13:22:33 "STARTING LOGIN: ["82441158",B 1-1-A:1 ([GO]Steve) REMOTE]"
13:22:33 "LOGIN ATTEMPT: "82441158" [GO]Steve"
13:22:33 "LOGIN LOADED: B 1-1-A:1 ([GO]Steve) REMOTE Type: Survivor1_DZ"
13:22:50 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
13:22:51 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
13:23:30 "DISCONNECT: [GO]Steve (82441158) Object: any, _characterID: any"
13:23:30 Client: Remote object 2:2566 not found
13:23:30 Client: Remote object 2:2567 not found
13:23:30 Client: Remote object 2:2568 not found
13:24:12 "STARTING LOGIN: ["82441158",B 1-1-A:1 ([GO]Steve) REMOTE]"
13:24:12 "LOGIN ATTEMPT: "82441158" [GO]Steve"
13:24:12 "LOGIN LOADED: B 1-1-A:1 ([GO]Steve) REMOTE Type: Survivor1_DZ"
13:24:57 "DISCONNECT: [GO]Steve (82441158) Object: any, _characterID: any"
13:24:57 Client: Remote object 2:2698 not found
13:24:57 Client: Remote object 2:2699 not found
13:24:57 Client: Remote object 2:2700 not found
13:25:47 "DEBUG FPS : 50.1567"
13:27:46 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
server_characterSync = {>
13:27:46 Error position: <_resultArray
};
server_characterSync = {>
13:27:46 Error Undefined variable in expression: _resultarray
13:27:46 File z\addons\dayz_server\init\server_functions.sqf, line 100
13:27:46 Error in expression <y call server_hiveReadWrite;
_outcome = _result select 0;
if(_outcome == "PASS")>
13:27:46 Error position: <_result select 0;
if(_outcome == "PASS")>
13:27:46 Error Undefined variable in expression: _result