Crafting Times Increase Help

dsayers1985

New Member
I would like to know how to mod a file to increase crafting times. I have found the file within the Scripts.pbo, (\scripts\4_World\Classes\Recipes\Recipes)

I want to test firstly how to extend the time of crafting a stoneknife (craftstoneknife.c)

I see the line ( m_AnimationLength = 1.5;//animation length in relative time units)

and the rest of the text it as follows (below)

How can I apply this or script it to working for a mod?

Please help me people



class CraftStoneKnife extends RecipeBase
{
override void Init()
{
m_Name = "#STR_CraftStoneKnife0";
m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
m_AnimationLength = 1.5;//animation length in relative time units
m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision


//conditions
m_MinDamageIngredient[0] = -1;//-1 = disable check
m_MaxDamageIngredient[0] = 3;//-1 = disable check

m_MinQuantityIngredient[0] = 1;//-1 = disable check
m_MaxQuantityIngredient[0] = -1;//-1 = disable check

m_MinDamageIngredient[1] = -1;//-1 = disable check
m_MaxDamageIngredient[1] = 3;//-1 = disable check

m_MinQuantityIngredient[1] = 1;//-1 = disable check
m_MaxQuantityIngredient[1] = -1;//-1 = disable check
//----------------------------------------------------------------------------------------------------------------------

//INGREDIENTS
//ingredient 1
InsertIngredient(0,"SmallStone");//you can insert multiple ingredients this way

m_IngredientAddHealth[0] = 0;// 0 = do nothing
m_IngredientSetHealth[0] = -1; // -1 = do nothing
m_IngredientAddQuantity[0] = -1;// 0 = do nothing
m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient

//ingredient 2
InsertIngredient(1,"SmallStone");//you can insert multiple ingredients this way

m_IngredientAddHealth[1] = 0;// 0 = do nothing
m_IngredientSetHealth[1] = -1; // -1 = do nothing
m_IngredientAddQuantity[1] = -1;// 0 = do nothing
m_IngredientDestroy[1] = false;// false = do nothing
m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
//----------------------------------------------------------------------------------------------------------------------

//result1
AddResult("StoneKnife");//add results here

m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
m_ResultSetQuantity[0] = -1;//-1 = do nothing
m_ResultSetHealth[0] = -1;//-1 = do nothing
m_ResultInheritsHealth[0] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
}

override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
{
return true;
}

override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
{
Debug.Log("Recipe Do method called","recipes");
}
};
 
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