Custom Weapon HUD

chinadayz

New Member
https://github.com/DAmNRelentless/CustomWeaponHUD
my server 1.0.5.1
There was a thread about the same script for 1.0.5.1?
Where do i find it? Or, if someone has the github link, share please.
Looks like this

e755f2f826be4307bdbaa163c825147f.png
 

FallingSheep

OpenDayZ Lord!
ripped from my 1.0.5 repack

lets you switch weapons and use bandage, only has 1 primary weapon

create a folder called scripts then create a folder called weaponswitch inside

description.ext
add at top
Code:
//Weapon HUD
#include "scripts\weaponswitch\weaponHud.hpp"

dayz_spaceInterrupt.sqf
add just above _handled
Code:
//Weapon Switch
if (_dikCode == 0x02) then {player selectWeapon (primaryWeapon player);};
if (_dikCode == 0x03) then { _handgun ="";{if((getNumber (configFile >> "CfgWeapons" >> (_x) >> "type")) == 2) then {_handgun = _x;};}foreach weapons player;player selectweapon _handgun;};
if (_dikCode == 0x04) then {[0,0,0,[player]] execVM "\z\addons\dayz_code\medical\bandage.sqf";};
if (_dikCode == 0x05) then { };

init.sqf
Code:
if (!isserver) then {
execvm "scripts\weaponswitch\weaponHud.sqf";
};

weaponhud.hpp
create new file called weaponhud.hpp and save in scripts/weaponswitch
Code:
class weaponHud
    {
        idd = -1;
        movingenable = true;
        duration = 3;
        onLoad = "((_this select 0) displayCtrl 1200) ctrlSetText (gettext (configFile >> 'cfgWeapons' >> (primaryWeapon player) >> 'picture'));{if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith {((_this select 0) displayCtrl 1201) ctrlSetText (gettext(configFile >> 'cfgWeapons' >> _x >> 'picture'));};} foreach weapons player;_hasbandage = 'ItemBandage' in magazines player;if (_hasbandage) then {(_this select 0) displayCtrl 1202 ctrlSetText (gettext (configFile >> 'cfgMagazines' >> 'itembandage' >> 'picture'));};";
        class Controls
        {

         
//START DIALOG         

class RscText_1002: RscText
{
    idc = 1002;
    text = "1";
    x = 0.276647 * safezoneW + safezoneX;
    y = 0.909196 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
};

class RscText_1003: RscText
{
    idc = 1003;
    text = "2";
    x = 0.387408 * safezoneW + safezoneX;
    y = 0.908743 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
};

class RscText_1000: RscText
{
    idc = 1000;
    text = "3";
    x = 0.500773 * safezoneW + safezoneX;
    y = 0.911168 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
};
class RscText_1001: RscText
{
    idc = 1001;
    text = "4";
    x = 0.611519 * safezoneW + safezoneX;
    y = 0.90753 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
};


class RscPicture_1200: RscPicture
{
    idc = 1200;
    text = "#(argb,8,8,3)color(0,0,0,0)";
    x = 0.290628 * safezoneW + safezoneX;
    y = 0.911168 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
    colorBackground[] = {0,0,0,0};
};

class RscPicture_1201: RscPicture
{
    idc = 1201;
    text = "#(argb,8,8,3)color(0,0,0,0)";
    x = 0.401556 * safezoneW + safezoneX;
    y = 0.90753 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
    colorBackground[] = {0,0,0,0};
};

class RscPicture_1202: RscPicture
{
    idc = 1202;
    text = "#(argb,8,8,3)color(0,0,0,0)";
    x = 0.51492 * safezoneW + safezoneX;
    y = 0.909955 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
    colorBackground[] = {0,0,0,0};
};

class RscPicture_1203: RscPicture
{
    idc = 1203;
    text = "#(argb,8,8,3)color(0,0,0,0)";
    x = 0.626441 * safezoneW + safezoneX;
    y = 0.905106 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
    colorBackground[] = {0,0,0,0};
}; 

//END DIALOG

        };
    };

weaponHud.sqf
create new file called weaponhud.sqf and save in scripts/weaponswitch
Code:
disableserialization;
_layer = 100;
while {true} do {
sleep 2.5;
if (_layer == 100) then {_layer = 101;} else { _layer = 100;};
_layer cutrsc ["weaponHud","Plain",1];
};


hope this helps :)

i will try make it support 2 primary weapons if i get time
 

chinadayz

New Member
ripped from my 1.0.5 repack

lets you switch weapons and use bandage, only has 1 primary weapon

create a folder called scripts then create a folder called weaponswitch inside

description.ext
add at top
Code:
//Weapon HUD
#include "scripts\weaponswitch\weaponHud.hpp"

dayz_spaceInterrupt.sqf
add just above _handled
Code:
//Weapon Switch
if (_dikCode == 0x02) then {player selectWeapon (primaryWeapon player);};
if (_dikCode == 0x03) then { _handgun ="";{if((getNumber (configFile >> "CfgWeapons" >> (_x) >> "type")) == 2) then {_handgun = _x;};}foreach weapons player;player selectweapon _handgun;};
if (_dikCode == 0x04) then {[0,0,0,[player]] execVM "\z\addons\dayz_code\medical\bandage.sqf";};
if (_dikCode == 0x05) then { };

init.sqf
Code:
if (!isserver) then {
execvm "scripts\weaponswitch\weaponHud.sqf";
};

weaponhud.hpp
create new file called weaponhud.hpp and save in scripts/weaponswitch
Code:
class weaponHud
    {
        idd = -1;
        movingenable = true;
        duration = 3;
        onLoad = "((_this select 0) displayCtrl 1200) ctrlSetText (gettext (configFile >> 'cfgWeapons' >> (primaryWeapon player) >> 'picture'));{if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith {((_this select 0) displayCtrl 1201) ctrlSetText (gettext(configFile >> 'cfgWeapons' >> _x >> 'picture'));};} foreach weapons player;_hasbandage = 'ItemBandage' in magazines player;if (_hasbandage) then {(_this select 0) displayCtrl 1202 ctrlSetText (gettext (configFile >> 'cfgMagazines' >> 'itembandage' >> 'picture'));};";
        class Controls
        {

        
//START DIALOG        

class RscText_1002: RscText
{
    idc = 1002;
    text = "1";
    x = 0.276647 * safezoneW + safezoneX;
    y = 0.909196 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
};

class RscText_1003: RscText
{
    idc = 1003;
    text = "2";
    x = 0.387408 * safezoneW + safezoneX;
    y = 0.908743 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
};

class RscText_1000: RscText
{
    idc = 1000;
    text = "3";
    x = 0.500773 * safezoneW + safezoneX;
    y = 0.911168 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
};
class RscText_1001: RscText
{
    idc = 1001;
    text = "4";
    x = 0.611519 * safezoneW + safezoneX;
    y = 0.90753 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
};


class RscPicture_1200: RscPicture
{
    idc = 1200;
    text = "#(argb,8,8,3)color(0,0,0,0)";
    x = 0.290628 * safezoneW + safezoneX;
    y = 0.911168 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
    colorBackground[] = {0,0,0,0};
};

class RscPicture_1201: RscPicture
{
    idc = 1201;
    text = "#(argb,8,8,3)color(0,0,0,0)";
    x = 0.401556 * safezoneW + safezoneX;
    y = 0.90753 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
    colorBackground[] = {0,0,0,0};
};

class RscPicture_1202: RscPicture
{
    idc = 1202;
    text = "#(argb,8,8,3)color(0,0,0,0)";
    x = 0.51492 * safezoneW + safezoneX;
    y = 0.909955 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
    colorBackground[] = {0,0,0,0};
};

class RscPicture_1203: RscPicture
{
    idc = 1203;
    text = "#(argb,8,8,3)color(0,0,0,0)";
    x = 0.626441 * safezoneW + safezoneX;
    y = 0.905106 * safezoneH + safezoneY;
    w = 0.0700046 * safezoneW;
    h = 0.0700182 * safezoneH;
    colorBackground[] = {0,0,0,0};
};

//END DIALOG

        };
    };

weaponHud.sqf
create new file called weaponhud.sqf and save in scripts/weaponswitch
Code:
disableserialization;
_layer = 100;
while {true} do {
sleep 2.5;
if (_layer == 100) then {_layer = 101;} else { _layer = 100;};
_layer cutrsc ["weaponHud","Plain",1];
};


hope this helps :)

i will try make it support 2 primary weapons if i get time
Thank you very much,I already have this,I need to 2 primary weapons。
非常感谢您·这个脚本我之前已经实现了,还是非常期待2个 primary weapons。
 
Top