Hi Everyone!
I have reason to believe that it's possible to customize which weapons each AI class has (Military has better weapons than surv/band). However, there are no actual threads about it, and each time I try to do it, all my AI are without ANY weapons. (Note: I run a private family server, so I do not use any AH or BE scripts.)
Here is what I have in my SARconfig if anyone can see something I'm missing.
I have reason to believe that it's possible to customize which weapons each AI class has (Military has better weapons than surv/band). However, there are no actual threads about it, and each time I try to do it, all my AI are without ANY weapons. (Note: I run a private family server, so I do not use any AH or BE scripts.)
Here is what I have in my SARconfig if anyone can see something I'm missing.
Code:
// military
// potential weapon list for leaders
SAR_sold_leader_weapon_list = ["M16A4_ACG","M4A1_AIM_SD_camo","M4A3_CCO_EP1","Sa58V_CCO","FN_FAL_ANPVS4","Sa58V_RCO_EP1","G36_C_SD_camo","G36K_camo"];
SAR_sold_leader_pistol_list = [];
// potential item list for leaders -> Item / Chance 1 - 100
SAR_sold_leader_items = [["ItemWaterbottle",75],["FoodCanBakedBeans",60],["FoodMRE",60]];
SAR_sold_leader_tools = [["ItemMap",50],["ItemGPS",5],["Binocular",15],["NVGoggles",15],["ItemRadio",100],["ItemEtool",50],["ItemFlashlightRed",75]];
//potential weapon list for riflemen
SAR_sold_rifleman_weapon_list = ["M16A2","M4A1","M4A1_Aim","G36C","M16A2GL","M1014"];
SAR_sold_rifleman_pistol_list = [];
// potential item list for riflemen
SAR_sold_rifleman_items = [["ItemWaterbottle",75],["FoodCanBakedBeans",60],["FoodMRE",60]];
SAR_sold_rifleman_tools = [["ItemMap",50],["ItemCompass",30],["Binocular",15],["ItemRadio",100],["ItemEtool",50],["ItemFlashlightRed",75]];
//potential weapon list for snipers
SAR_sold_sniper_weapon_list = ["DMR","M14_EP1","SVD_CAMO","M24","M40A3"];
SAR_sold_sniper_pistol_list = [];
// potential item list for snipers
SAR_sold_sniper_items = [["ItemWaterbottle",75],["FoodCanBakedBeans",60],["FoodMRE",60],["ItemTent",20]];
SAR_sold_sniper_tools = [["ItemMap",50],["ItemCompass",30],["Binocular_Vector",50],["ItemRadio",100],["ItemEtool",25],["ItemFlashlightRed",5],["NVGoggles",15]];
//
// survivors
//
// potential weapon list for leaders
SAR_surv_leader_weapon_list = ["AK_74","M16A2","MP5A5","M4A1","AK_47_M"];
SAR_surv_leader_pistol_list = [];
// potential item list for leaders -> Item / Chance 1 - 100
SAR_surv_leader_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["FoodbaconCooked",15],["FoodbeefCooked",50],["ItemWaterbottle",15]];
SAR_surv_leader_tools = [["ItemMap",50],["ItemCompass",30],["Binocular",25],["ItemFlashlight",50],["ItemKnife",20],["ItemRadio",100]];
//potential weapon list for riflemen
SAR_surv_rifleman_weapon_list = ["M16A2","Winchester1866","AK_74","LeeEnfield","MR43"];
SAR_surv_rifleman_pistol_list = [];
// potential item list for riflemen
SAR_surv_rifleman_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["FoodbaconCooked",15],["FoodbeefCooked",50],["ItemWaterbottle",15]];
SAR_surv_rifleman_tools = [["ItemMap",5],["ItemCompass",5],["Binocular",10],["ItemFlashlight",50],["ItemKnife",20],["ItemRadio",100]];
//potential weapon list for snipers
SAR_surv_sniper_weapon_list = ["LeeEnfield","M14_EP1","Huntingrifle","Crossbow_DZ"];
SAR_surv_sniper_pistol_list = [];
// potential item list for snipers
SAR_surv_sniper_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["FoodbaconCooked",15],["FoodbeefCooked",50],["ItemWaterbottle",15]];
SAR_surv_sniper_tools = [["ItemMap",5],["ItemCompass",5],["Binocular",10],["ItemFlashlight",50],["ItemKnife",20],["ItemRadio",100]];
//
// bandits
//
// potential weapon list for leaders
SAR_band_leader_weapon_list = ["Sa58V_RCO_EP1","AKS_74_kobra","G36C","AK_47_M","Sa58V_CCO_EP1"];
SAR_band_leader_pistol_list = [];
// potential item list for leaders -> Item / Chance 1 - 100
SAR_band_leader_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["FoodbaconCooked",15],["FoodbeefCooked",50],["ItemWaterbottle",15]];
SAR_band_leader_tools = [["ItemMap",50],["ItemCompass",30],["Binocular",25],["ItemFlashlight",50],["ItemKnife",20],["ItemRadio",100]];
//potential weapon list for riflemen
SAR_band_rifleman_weapon_list = ["AK_74","AKS_74_U","Sa58P_EP1","M1014"];
SAR_band_rifleman_pistol_list = [];
// potential item list for riflemen
SAR_band_rifleman_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["FoodbaconCooked",15],["FoodbeefCooked",50],["ItemWaterbottle",15]];
SAR_band_rifleman_tools = [["ItemMap",5],["ItemCompass",5],["Binocular",10],["ItemFlashlight",50],["ItemKnife",20],["ItemRadio",100]];
//potential weapon list for snipers
SAR_band_sniper_weapon_list = ["DMR","Huntingrifle","SVD_Camo"];
SAR_band_sniper_pistol_list = [];
// potential item list for snipers
SAR_band_sniper_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["FoodbaconCooked",15],["FoodbeefCooked",50],["ItemWaterbottle",15]];
SAR_band_sniper_tools = [["ItemMap",5],["ItemCompass",5],["Binocular",10],["ItemFlashlight",50],["ItemKnife",20],["ItemRadio",100]];