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_currentVehicle = vehicle player;
_countFuel = (count ((position _currentVehicle) nearObjects ["Land_Fuel_tank_big", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance]));
_aircountFuel = (count ((position _currentVehicle) nearObjects ["Land_Fuel_tank_big", _airdistance]));
_aircountFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["HeliHCivil", _airdistance]));
_isNearFeed = _countFuel > 0;
_isNearFeedair = _aircountFuel > 0;
_currentVehicle = vehicle player;
_countFuel = (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance]));
_aircountFuel = (count ((position _currentVehicle) nearObjects ["HeliHCivil", _airdistance]));
_isNearFeed = _countFuel > 0;
_isNearFeedair = _aircountFuel > 0;