Changelog:
========
0.7.7 Changelog is post #17 below
Old Changelog:
========
0.7.7 Changelog is post #17 below
Old Changelog:
v0.2.1 PUBLIC RELEASE 26 May 2013:
=====
[Fixed] Zeds are easier to avoid. (than before not than the Official Mod)
[Fixed] Some buildings not Spawning Loot.
[Fixed] Global FPS Drop on all clients when player changes clothes.
[Fixed] Large Nested Base craftable without required loot.
[Fixed] Some Craftables Not spawning.
[Fixed] Missing Texture error at millitary zones.
[Fixed] M16 Spawning with MG36 rounds.
[Fixed] MakarovSD Spawning with Standard rounds.
[Fixed] Combat Roll Glitching.
[Fixed] Infinite Morphine.
[Fixed] Zeds Hitting through walls
[Fixed] KSVK no longer destroys/replaces backpack
[Changed] All Extra building locations have been redone.
[Changed] Custom buildings now spawned server side. (Should stop out of sync doors)
[Changed] Reduced ammo from UH1H Camo (UH1H_TK_DZ)
[Changed] Reduced ammo from MH6J (MH6J_DZ)
[Changed] Reduced ammo from RHIB (RHIB_DZ)
[Changed] Bag of nails now has a ~7% chance spawn chance (Same as knife)
[Changed] Reduced chance of zombies spawning under floor of buildings.
[Changed] New Loading Screen.
[Changed] Player crafted deerstands don't spawn loot or zeds.
[Changed] Craftable Gun Rack Stores Weapons and acts like a tent *WEAPONS ONLY
[Changed] Craftable Ammo Box Stores Items/Weapons/Backpacks acts like a tent
[Added] VSS_vintorez
[Added] KSVK
[Added] SCAR_L_STD_Mk4CQT
[Added] SCAR_L_STD_EGLM_RCO
[Added] SCAR_H_LNG_Sniper
[Added] Buses (Takistani and Chernarus)
[Added] GAZ limo
[Added] BAF Offroad Moutned M2 MG (.50 cal)
[Added] Pickup Tubeframe
[Added] SUV
[Added] AN-2
[Added] MH-6J
[Added] Different Ghillie suits for bandits.
[Added] Female Players can now wear ghillies.
[Added] Bandit Clothing now lootable.
[Added] Soldier Clothing now lootable.
[Added] Rocket Clothing now lootable.
[Added] Can now cancel crafting.
[Added] Debug land now resets player to mainland if they logout there. Also given warning.
[Added] Random loot on new character Bandage + 2 random of [Painkillers,roadflares,spare bandage].
[Added] Ability to drink from well's without waterbottle.
[Added] Industrial Sheds (4 types)
[Added] Enterable Churches
[Added] Arma 2 pubs
[Added] Arma 2 Deer Stands
[Added] Arma 2 Fuel Stations (Known "bug" we disabled auto refueling but will add slow auto refueling with the next update) Jerry Cans can ONLY be filled at above ground tanks for now. Brown/rusty or White long above ground tanks (Green Military refueling station tanks also disabled)
[Added] Bars (2 types)
[Added] Ladders to the back of some 1 entrance/exit building (Known bug ladder placement is not always correct)
[Removed] Peripheral Dots FULLY removed, no white/red/green dots at all period
[Removed] Original DayZ code for local vechicle creation to generate junk.
[Removed] All of the CAA1 custom weapons.
[Removed] CAA1 balaclava
[Removed] Radar from UH1H Camo (UH1H_TK_DZ)
[Removed] Radar from MH6J (MH6J_DZ)
[Removed] GPS from RHIB (RHIB_DZ)
[Removed] Lockon for KSVK M107 AS50
[Removed] Auto filling at fuelstations
v0.2 Closed Beta with DayZ Horror 14 Feb 2013:
=====
[Fixed] Updated to 1.7.5.2 DayZ base code
[Fixed] Extra Buildings added and placements adjusted
[Fixed] Spawn points (No more spawning in the north)
[Fixed] Swimming on spawn bug
[Added] Basic Crafting/Base Building Mechanics
[Added] 3 crafting books for base building:
[Added] Crafting Book (Camp)
- Build Ammo Crate
- Build Weapon Rack
- Build Bench
- Build Razor Wire
[Added] Crafting Book (Small Fortifications)
- Sand Bag Fence
- Sand Bag Fence (Corner)
- Sand Bag Fence (Round)
[Added] Crafting Book (Huge Fortifications)
- Tower
- Gate
- Fortified Sandbag Nest
[Added] BAF_L85A2_RIS_ACOG
[Added] AK_107_pso
[Added] AK_107_kobra
[Added] AK_107_GL_kobra
[Added] AKS_74_pso
[Added] M40A3
[Added] m8_carbine
[Added] m8_carbineGL
[Added] m8_compact
[Added] m8_SAW
[Added] m8_sharpshooter
[Added] MakarovSD
[Added] RPK_74
[Added] Sa61_EP1
[Added] SCAR_L_CQC
[Added] SCAR_L_CQC_Holo
[Added] SVD (standard non-camo/non-nvg)
[Added] VSS_vintorez
[Added] Swaped BAF_L85A2_RIS_HOLO For BAF_L85A2_RIS_SUSAT
[Added] HMMWV Dessert and Forrest Camo
[Added] UralRepair_TK_EP1
[Added] AH6X_EP1
[Added] UH1H_TK_EP1
[Added] RHIB (Speed boat with .50 MG)
v0.1:
- Initial release
Plans for Next Version (0.2.2)
============================
New vehicle spawn loacations and types are being added
- Buses
- Gaz Limo - (black)
- Pickup - Coyota Hilux (white)
- Pickup Tubeframe - "Sundat"
- Sedan - Geo Prism (white)
- UAZ (Red)
- SUV (black)
- BAF Offroad M2 Mounted MG (open vehicle with exposed gunner position)
- Pickup M2 Mounted MG (open vehicle with exposed gunner position AND narrow field of aim (Front facing only))
SouthWest (Rahmadi) and NorthEast (Antigua) Island ONLY vehicles (may be delayed till next update in order to modify ammunition/armor/damage)
- Tanks - Limited ammo + modified armor (possibly manually reloadable single rounds/mags that must be found elsewhere and BROUGHT to the islands)
- Jets - Limited to fixed mount front facing guns only with adjusted damage/armor characteristics
- APC - Limited ammo + modified armor (possibly manually reloadable single rounds/mags that must be found elsewhere and BROUGHT to the islands)
MANY buildings have been added to the map, and many Arma I buildings have been removed and replaced with Arma 2 buildings that are enterable.
- Firestations
- Barns
- Houses
- Barracks
- Deerstands
=====
[Fixed] Zeds are easier to avoid. (than before not than the Official Mod)
[Fixed] Some buildings not Spawning Loot.
[Fixed] Global FPS Drop on all clients when player changes clothes.
[Fixed] Large Nested Base craftable without required loot.
[Fixed] Some Craftables Not spawning.
[Fixed] Missing Texture error at millitary zones.
[Fixed] M16 Spawning with MG36 rounds.
[Fixed] MakarovSD Spawning with Standard rounds.
[Fixed] Combat Roll Glitching.
[Fixed] Infinite Morphine.
[Fixed] Zeds Hitting through walls
[Fixed] KSVK no longer destroys/replaces backpack
[Changed] All Extra building locations have been redone.
[Changed] Custom buildings now spawned server side. (Should stop out of sync doors)
[Changed] Reduced ammo from UH1H Camo (UH1H_TK_DZ)
[Changed] Reduced ammo from MH6J (MH6J_DZ)
[Changed] Reduced ammo from RHIB (RHIB_DZ)
[Changed] Bag of nails now has a ~7% chance spawn chance (Same as knife)
[Changed] Reduced chance of zombies spawning under floor of buildings.
[Changed] New Loading Screen.
[Changed] Player crafted deerstands don't spawn loot or zeds.
[Changed] Craftable Gun Rack Stores Weapons and acts like a tent *WEAPONS ONLY
[Changed] Craftable Ammo Box Stores Items/Weapons/Backpacks acts like a tent
[Added] VSS_vintorez
[Added] KSVK
[Added] SCAR_L_STD_Mk4CQT
[Added] SCAR_L_STD_EGLM_RCO
[Added] SCAR_H_LNG_Sniper
[Added] Buses (Takistani and Chernarus)
[Added] GAZ limo
[Added] BAF Offroad Moutned M2 MG (.50 cal)
[Added] Pickup Tubeframe
[Added] SUV
[Added] AN-2
[Added] MH-6J
[Added] Different Ghillie suits for bandits.
[Added] Female Players can now wear ghillies.
[Added] Bandit Clothing now lootable.
[Added] Soldier Clothing now lootable.
[Added] Rocket Clothing now lootable.
[Added] Can now cancel crafting.
[Added] Debug land now resets player to mainland if they logout there. Also given warning.
[Added] Random loot on new character Bandage + 2 random of [Painkillers,roadflares,spare bandage].
[Added] Ability to drink from well's without waterbottle.
[Added] Industrial Sheds (4 types)
[Added] Enterable Churches
[Added] Arma 2 pubs
[Added] Arma 2 Deer Stands
[Added] Arma 2 Fuel Stations (Known "bug" we disabled auto refueling but will add slow auto refueling with the next update) Jerry Cans can ONLY be filled at above ground tanks for now. Brown/rusty or White long above ground tanks (Green Military refueling station tanks also disabled)
[Added] Bars (2 types)
[Added] Ladders to the back of some 1 entrance/exit building (Known bug ladder placement is not always correct)
[Removed] Peripheral Dots FULLY removed, no white/red/green dots at all period
[Removed] Original DayZ code for local vechicle creation to generate junk.
[Removed] All of the CAA1 custom weapons.
[Removed] CAA1 balaclava
[Removed] Radar from UH1H Camo (UH1H_TK_DZ)
[Removed] Radar from MH6J (MH6J_DZ)
[Removed] GPS from RHIB (RHIB_DZ)
[Removed] Lockon for KSVK M107 AS50
[Removed] Auto filling at fuelstations
v0.2 Closed Beta with DayZ Horror 14 Feb 2013:
=====
[Fixed] Updated to 1.7.5.2 DayZ base code
[Fixed] Extra Buildings added and placements adjusted
[Fixed] Spawn points (No more spawning in the north)
[Fixed] Swimming on spawn bug
[Added] Basic Crafting/Base Building Mechanics
[Added] 3 crafting books for base building:
[Added] Crafting Book (Camp)
- Build Ammo Crate
- Build Weapon Rack
- Build Bench
- Build Razor Wire
[Added] Crafting Book (Small Fortifications)
- Sand Bag Fence
- Sand Bag Fence (Corner)
- Sand Bag Fence (Round)
[Added] Crafting Book (Huge Fortifications)
- Tower
- Gate
- Fortified Sandbag Nest
[Added] BAF_L85A2_RIS_ACOG
[Added] AK_107_pso
[Added] AK_107_kobra
[Added] AK_107_GL_kobra
[Added] AKS_74_pso
[Added] M40A3
[Added] m8_carbine
[Added] m8_carbineGL
[Added] m8_compact
[Added] m8_SAW
[Added] m8_sharpshooter
[Added] MakarovSD
[Added] RPK_74
[Added] Sa61_EP1
[Added] SCAR_L_CQC
[Added] SCAR_L_CQC_Holo
[Added] SVD (standard non-camo/non-nvg)
[Added] VSS_vintorez
[Added] Swaped BAF_L85A2_RIS_HOLO For BAF_L85A2_RIS_SUSAT
[Added] HMMWV Dessert and Forrest Camo
[Added] UralRepair_TK_EP1
[Added] AH6X_EP1
[Added] UH1H_TK_EP1
[Added] RHIB (Speed boat with .50 MG)
v0.1:
- Initial release
Plans for Next Version (0.2.2)
============================
New vehicle spawn loacations and types are being added
- Buses
- Gaz Limo - (black)
- Pickup - Coyota Hilux (white)
- Pickup Tubeframe - "Sundat"
- Sedan - Geo Prism (white)
- UAZ (Red)
- SUV (black)
- BAF Offroad M2 Mounted MG (open vehicle with exposed gunner position)
- Pickup M2 Mounted MG (open vehicle with exposed gunner position AND narrow field of aim (Front facing only))
SouthWest (Rahmadi) and NorthEast (Antigua) Island ONLY vehicles (may be delayed till next update in order to modify ammunition/armor/damage)
- Tanks - Limited ammo + modified armor (possibly manually reloadable single rounds/mags that must be found elsewhere and BROUGHT to the islands)
- Jets - Limited to fixed mount front facing guns only with adjusted damage/armor characteristics
- APC - Limited ammo + modified armor (possibly manually reloadable single rounds/mags that must be found elsewhere and BROUGHT to the islands)
MANY buildings have been added to the map, and many Arma I buildings have been removed and replaced with Arma 2 buildings that are enterable.
- Firestations
- Barns
- Houses
- Barracks
- Deerstands