@DayzTaviana v1.2.0

Hey,
I'm glad to be able to announce you our new version of @DayzTaviana 1.2.0.
Due the last weeks and days we worked hard to finish the new version of @DayzTaviana.
After our public release of Taviana, we were very happy about the great success Taviana had in the Dayz community. A lot of players told us how much they like the map and a lot of ideas and input was given to us by the community, which we really appreciate. Taviana has so many different places and environment, which offer so many possibilities for awesome settings fitting to the idea of DayZ.

This motivated us to work hard on serveral fixes and most important, add some new ideas for @DayzTaviana 1.2.0 as well. We enjoy working on the great map Martin gave to us to port it into DayZ. Releasing the update took us so long, because we had so many ideas in our minds, which we wanted to become reality in @DayZTaviana 1.2.0.

We added more details to the ambience and spent a lot of time to rework every city. How would a village of Taviana look alike in a zombie apocalypse?
Are there any campgrounds on Taviana yet? What is the aftermath of a zombie apocalypse on Taviana?
Known environment of @DayZ found it's way into Taviana. You will see them next time you hit the roads of Taviana.With the great passion of our players we managed to take Taviana to the next level adding a lot of new places to explore.

While more zombies will slurp through the streets and raise the amount of threat near the civilization, different kinds of animals will roam around the wilderness again.
Also with the great support of BI we were able to include parts of the upcoming community patch 1.7.5 for @DayZ in @DayZTaviana 1.2.0 already.
That means you will find a lot of new weapons and vehicles on Taviana, which you haven't seen on the islands before yet.

Players will be able to find their place in the dispiteous setting of our Taviana with the complete redone humanity system. Will you become a helpful hero or a cruel bandit?
Our goal is to give the greatest experience of Taviana to the players and the most stable and comfortable version of @DayzTaviana for hosters.

@DayZTaviana 1.2.0 is our next big jump in that direction.
We do this, because its fun and we want to share the fun we had with the community.

We hope you all enjoy our new patch of @DayzTaviana 1.2.0
@DayzTaviana 1.2.0 patch (160Mb)
@DayzTaviana 1.2.0 Full (1Gb)

Changelog DayZ Taviana 1.2.0
[NEW] - Selectable Spawnareas (Kameni, Mitrovice and "Random")
[NEW] - 50 spawnpoints for "Random" added over both islands
[NEW] - New spawnpoints for Kameni and Mitrovice
[NEW] - Dead bodies will be replaced with grave crosses after a short peroid
[NEW] - Grave crosses contain the loot of a dead player for sixty minutes
[NEW] - Grave crosses can be destroyed by players
[NEW] - Vehicles don't take damage when they drive over a grave cross
[NEW] - Grave crosses will show new death messages
[NEW] - 9 new death messages for nonbulletkills
[NEW] - 11 new death messages for bandits
[NEW] - 5 new death messages for survivors
[NEW] - 6 new death messages for heroes
[NEW] - Death messages in three different languages (English, German, Russian)
[NEW] - New "You are dead" screen + music
[NEW] - Some changes with music and background sounds
[NEW] - All animals are enabled again
[NEW] - New loadingscreen
[NEW] - More accurate zombie spawns in cities
[NEW] - Zombies have a really small chance to kill a player with a single strike
[NEW] - 12 Skins for Survivors
[NEW] - 17 Skins for Heroes
[NEW] - 17 Skins for Bandits
[NEW] - Wrecks added to all cities (except Sabina and Lyepestok)
[NEW] - More details added to several cities
[NEW] - Kameni now has several new lootbuildings added
[NEW] - Some boats always respawn after serverrestart for a more easy connection between both islands
[NEW] - New Militarybase with loot added (barracks value but different loottable)
[NEW] - All new weapons don't replace the backpack
[NEW] - Ability to flip all vehicles in the game
[NEW] - ATV can be flipped by a player on his own, bigger vehicles need up to four players
[NEW] - Integrated most from the upcoming 1.7.5 community patch (* = 1.7.5)
[NEW] -* Revamped Blood/Food/Water/Temp gui icons
[NEW] -* Zombies spawn while in vehicles
[NEW] - Zombies also spawn while in a chopper
[NEW]-*Zombies now have the ability to damage vehicles. This is limited to glass only once glass is destoryed players within will be damage
[NEW] -* Zombies now have the ability to pull you from open vehicles
[NEW] -* Gender selection images updated thanks Des
[NEW] -* Updated infection chance during zed attacks from 1/1000 to 1/50
[NEW] -* Changed Loot tables to increase the supply of Antibiotic drops
[NEW] - USEC Maule M7-WIP unbanned
[NEW] - Zodiac unbanned
[NEW] - SUV unbanned (in 10 different colors!)
[NEW] -* Mi17_DZ unbanned
[NEW] - UH1H_DZ unbanned
[NEW] - AH6X_D unbanned
[NEW] - Pickup_PK unbanned
[NEW] - UAZ_MG_DZ unbanned
[NEW] - MakarovSD unbanned
[NEW] - Sa61_EP1 unbanned
[NEW] - Bizon unbanned
[NEW] - AK_74_GL unbanned
[NEW] - AK_74_GL_kobra unbanned
[NEW] - AK_107_kobra unbanned
[NEW] - AK_107_GL_kobra unbanned
[NEW] - AK_107_pso unbanned
[NEW] - AKS_74_pso unbanned
[NEW] - AKS_74_UN_kobra unbanned
[NEW] -* G36C_camo unbanned
[NEW] - G36_C_SD_camo unbanned
[NEW] -* G36A_camo unbanned
[NEW] -* G36K_camo unbanned
[NEW] -* G36C unbanned
[NEW] - G36a unbanned
[NEW] - G36K unbanned
[NEW] - M16A4 unbanned
[NEW] - M16A4_GL unbanned
[NEW] - M16A4_ACG_GL unbanned
[NEW] - M4A1_Aim_camo unbanned
[NEW] - M4A1_HWS_GL unbanned
[NEW] - M4A1_HWS_GL_camo unbanned
[NEW] - M4A1_HWS_GL_SD_Camo unbanned
[NEW] - M4A1_RCO_GL unbanned
[NEW] - M4A3_RCO_GL_EP1 unbanned
[NEW] -* Sa58P_EP1 unbanned
[NEW] -* Sa58V_EP1 unbanned
[NEW] -* Sa58V_RCO_EP1 unbanned
[NEW] -* Sa58V_CCO_EP1 unbanned
[NEW] - RPK_74 unbanned
[NEW] - Penecheg unbanned
[NEW] - PK unbanned
[NEW] - M60A4_EP1 unbanned
[NEW] -* M40A3 unbanned
[NEW] - M4SPR unbanned
[NEW] - SVD unbanned
[NEW] - SVD_NSPU_EP1 unbanned
[NEW] - VSS_Vintorez unbanned
[REMOVED] - Dead player flies removed (animation+sound)
[REMOVED] - S1203 Ambulance banned
[REMOVED] - RHIB2 Turret banned
[REMOVED] - Mi17_MED_DZ banned
[REMOVED] - M136 Launcher banned
[REMOVED] - Crowbar banned
[REMOVED] - 12.7x99mm NATO banned
[UPDATED] -* BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo
[UPDATED] - Reworked a few zombiespawns
[UPDATED] - Reworked loottable
[UPDATED] - Bandit/Hero system revised and updated
[FIXED] - Temperature icon color now ranges from iceblue (cold) to red (hot)
[FIXED] - CleanUpScript now working correctly
[FIXED] - A few stability issues were fixed
[FIXED] - Fixed some performance problems
[FIXED] - Fixed a bug with civilian clothing and ghilli suits
[FIXED] - Humanity now works correctly
[FIXED] - Fixed several buildings (e.g. in Martin)
[FIXED] - More buildings now have the correct config
[FIXED] - Lyubol castle is now enterable
[FIXED] - Fixed several issues with the bridge
[FIXED] - Loot will now spawn correctly

Note:
Mapfixes itself need to be done by Martin (creator of the map) himself

* these changes will be in the newest DayZ patch

- Full Weaponlist - Full Vehicle List - Humanity System (explanation+skins) -

DOWNLOAD (Serverfiles Dayz Community)

DOWNLOAD (Serverfiles Bliss version p-schneider)


Thanks to all our players, supporters and helpers.
Shouts go out to:
- The whole DayZLand developer team
- Our whole community for all the great feedback you gave us
- sohei clan
- Rabauken clan
- CTC clan
- f0rt
and aswell:
- rocket
- The Community Team
- Bohemia Interactive
- Gamersplatoon

Yours sincerely,

Alex

www.dayzland.eu
To download the newest Version please visit our Forums!
Click here or here for the Changelog
 

Graz

Well-Known Member
Looks good Alex,

Can server owners change the spawns? Random is great but there's about 5-6 clans on my Taviana sever and, fairly, it's a bit depressing to have a survivor drop in on your tent farm.
 
Looks good Alex,

Can server owners change the spawns? Random is great but there's about 5-6 clans on my Taviana sever and, fairly, it's a bit depressing to have a survivor drop in on your tent farm.
Yes, just you can change array if you know in init.sqf of mission
 
Apologies if I am breeching forum etiquette by asking this question here, but is 1.2.0 a 'better' version than the other version, the 2.0 ? http://development.dayztaviana.com/wiki/Release 2.0.

The Dayzland.eu version only has (for me in my location at least) 85 servers, compared to 155 for DayzTaviana.com.

Is there any way to activate Taviana as a playable map in the armoury ? I've never managed to get it to appear.
 

zedar

Moderator
Staff member
Apologies if I am breeching forum etiquette by asking this question here, but is 1.2.0 a 'better' version than the other version, the 2.0 ? http://development.dayztaviana.com/wiki/Release 2.0.

The Dayzland.eu version only has (for me in my location at least) 85 servers, compared to 155 for DayzTaviana.com.

Is there any way to activate Taviana as a playable map in the armoury ? I've never managed to get it to appear.
i think on this like coca-cola o pepsi, but i see very logic to choose the master piece from the creator and not a branch. thecreator know every place on the map, and that is a very important thing in large maps like tav.
 

Hicks_206

DayZ Developer
Staff member
Apologies if I am breeching forum etiquette by asking this question here, but is 1.2.0 a 'better' version than the other version, the 2.0 ?

The Dayzland.eu version only has (for me in my location at least) 85 servers, compared to 155 for DayzTaviana.com.

Is there any way to activate Taviana as a playable map in the armoury ? I've never managed to get it to appear.
Download Martin's Taviana installer here forums.bistudio .com/showthread.php?105530-Taviana-Island-for-ArmA-2!

Fire up Arma 2 OA with @Tavi enabled, and you should be able to mess around with it in the Armory.
 

Hicks_206

DayZ Developer
Staff member
i think on this like coca-cola o pepsi, but i see very logic to choose the master piece from the creator and not a branch. thecreator know every place on the map, and that is a very important thing in large maps like tav.
While I respect the pepsi vs coke point of view, neither of us are the creator of Taviana - that would be Martin. ;)
 
The Dayzland.eu version only has (for me in my location at least) 85 servers, compared to 155 for DayzTaviana.com.

Is there any way to activate Taviana as a playable map in the armoury ? I've never managed to get it to appear.
Just Vilayer support only his project. 90% of servers .com from Vilayer........
 
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