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HAHAHA, lol, I followed the instructions at the least!
HAHAHA, lol, I followed the instructions at the least!
Thanks keep up the good work, sorry for my incompetence.
just a B-T-DUBS, with this new compiles way you fixed the RPT spam so i mean good job (Testing it now btw)
HOLY SHIT WORKS LIKE A FUCKING CHARM, PERFECT PERFECT PERFECT!!!!!!!!!!!!!!!!!!!!!! NO RPT SPAM AS WELL O MY GOD UR A GOD SIR, a GOD at coding.
Why does the FPS monitor update so quickly? And why does my server name at the bottom get cut off matt? It works flawlessly but I mean what is going on?
What is happening is the debug is updating at least twice every second, which is not the problem it is my server name after. My server name is getting cut off by something, idk wat, it only show half of it. Kinda confused.
BTW Matt, do you know how to whitelist a action that is not initiated in fn_selfActions.sqf instead from the init. For example, R3F towing/heli-lifting and BTC fast roping? It wont let me access the actions in game due to the antihack, i know this for sure cuz i disabled the ah.sqf and it worked then i enabled it and it didnt work.
while {debugMonitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
_zombies = count entities "zZombie_Base";
_zombiesA = {alive _x} count entities "zZombie_Base";
_banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;
_heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
if (player == vehicle player) then
{
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
}
else
{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
};
hintSilent parseText format ["
<t size='1.15'font='Bitstream'align='center' color='#F7FE2E' >%1</t><br/>
<t size='1'font='Bitstream'align='center' color='#5882FA'>Survived %15 Days</t><br/>
<t size='1'font='Bitstream'align='left' color='#EE0000' >Blood Left:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/>
<t size='1'font='Bitstream'align='left' color='#006FFF' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#FFFFFF' >%3</t><br/>
<t size='1'font='Bitstream'align='left' color='#F7FE2E' >Bambis Killed:</t><t size='1'font='Bitstream'align='right' color='#A41717' >%4</t><br/>
<t size='1'font='Bitstream'align='left' color='#F7FE2E' >Bandits Killed:</t><t size='1'font='Bitstream'align='right' color='#A41717' >%5</t><br/>
<t size='1'font='Bitstream'align='left' color='#F7FE2E' >Zeds Killed:</t><t size='1'font='Bitstream'align='right' color='#A41717' >%6</t><br/>
<t size='1'font='Bitstream'align='left' color='#F7FE2E' >Headshots:</t><t size='1'font='Bitstream'align='right' color='#A41717' >%7</t><br/>
<t size='1' font='Bitstream' align='left' color='#F7FE2E' >Zed Count (alive/total): </t><t size='1' font='Bitstream' align='right' color='#A41717' >%9/%8</t><br/>
<t size='1'font='Bitstream'align='left' color='#F7FE2E' >Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#A41717' >%11</t><br/>
<t color='#F7FE2E' size='1' font='Bitstream' align='left'>Next Restart: </t><t color='#A41717' size='1' font='Bitstream' align='right'>%14 min</t><br/>
<t size='1' font='Bitstream' align='left' color='#F7FE2E' >FPS: </t><t size='1' font='Bitstream' align='right' color='#A41717' >%10</t><br/>
<img size='3' image='%13'/><br/>
<t size='1'font='Bitstream'align='left'color='#00FF6F'>Press Right Control to toggle!</t><br/><br/>
<t size='1'font='Bitstream'align='left'color='#F7FE2E'>Bambo</t><t size='1'font='Bitstream'align='right'color='#A41717'>Squad</t><br/><br/>
",(dayz_playerName),(r_player_blood),(round(_humanity)),(_killsH),(_killsB),(_kills),(_headShots),(count entities "zZombie_Base"),({alive _x} count entities "zZombie_Base"),(round diag_fps),(_banditCount),(_heroCount),(_pic),(360-(round(serverTime/60))),(dayz_Survived)];
sleep 1;
look at my debug design, at the end u can see the server name in two different text things so i can have two different colors but for some reason the second half is disappearing / appearing randomly.
Code:while {debugMonitor} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits; _heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; hintSilent parseText format [" <t size='1.15'font='Bitstream'align='center' color='#F7FE2E' >%1</t><br/> <t size='1'font='Bitstream'align='center' color='#5882FA'>Survived %15 Days</t><br/> <t size='1'font='Bitstream'align='left' color='#EE0000' >Blood Left:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/> <t size='1'font='Bitstream'align='left' color='#006FFF' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#FFFFFF' >%3</t><br/> <t size='1'font='Bitstream'align='left' color='#F7FE2E' >Bambis Killed:</t><t size='1'font='Bitstream'align='right' color='#A41717' >%4</t><br/> <t size='1'font='Bitstream'align='left' color='#F7FE2E' >Bandits Killed:</t><t size='1'font='Bitstream'align='right' color='#A41717' >%5</t><br/> <t size='1'font='Bitstream'align='left' color='#F7FE2E' >Zeds Killed:</t><t size='1'font='Bitstream'align='right' color='#A41717' >%6</t><br/> <t size='1'font='Bitstream'align='left' color='#F7FE2E' >Headshots:</t><t size='1'font='Bitstream'align='right' color='#A41717' >%7</t><br/> <t size='1' font='Bitstream' align='left' color='#F7FE2E' >Zed Count (alive/total): </t><t size='1' font='Bitstream' align='right' color='#A41717' >%9/%8</t><br/> <t size='1'font='Bitstream'align='left' color='#F7FE2E' >Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#A41717' >%11</t><br/> <t color='#F7FE2E' size='1' font='Bitstream' align='left'>Next Restart: </t><t color='#A41717' size='1' font='Bitstream' align='right'>%14 min</t><br/> <t size='1' font='Bitstream' align='left' color='#F7FE2E' >FPS: </t><t size='1' font='Bitstream' align='right' color='#A41717' >%10</t><br/> <img size='3' image='%13'/><br/> <t size='1'font='Bitstream'align='left'color='#00FF6F'>Press Right Control to toggle!</t><br/><br/> <t size='1'font='Bitstream'align='left'color='#F7FE2E'>Bambo</t><t size='1'font='Bitstream'align='right'color='#A41717'>Squad</t><br/><br/> ",(dayz_playerName),(r_player_blood),(round(_humanity)),(_killsH),(_killsB),(_kills),(_headShots),(count entities "zZombie_Base"),({alive _x} count entities "zZombie_Base"),(round diag_fps),(_banditCount),(_heroCount),(_pic),(360-(round(serverTime/60))),(dayz_Survived)]; sleep 1;