Decor multiply in Trade Zone [Epoch Napf]

TheLastGrimes

New Member
Objects like portal, table, wheelbarrow... are increasing (multiply) in trade zone on my DayZ Epoch Napf server.

Do you have any idea of the cause ?

I made a video :)


Thanks
 
Ok

Code:
/*  
    For DayZ Epoch
    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance =    24;                //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;

// DayZ Epochconfig
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
//
MaxVehicleLimit = 400; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 18000; // Default = 10000

dayz_minpos = -1000;
dayz_maxpos = 26000;

dayz_paraSpawn = false;

dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;

dayz_maxAnimals = 8; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100

DZE_BuildOnRoads = false; // Default: False

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];

dayz_fullMoonNights = true;

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";                //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";                //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";    //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";                //Compile trader configs
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
    //Compile vehicle configs
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";              
    // Add trader citys
    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";

    _serverMonitor =     [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};

if (!isDedicated) then {
        [] execVM "Scripts\kh_actions.sqf";
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  
        //Custom Loadouts
    [] ExecVM "Scripts\loadout.sqf";

    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =     [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";  
  
  
    //anti Hack
    [] execVM "\z\addons\dayz_code\system\antihack.sqf";

    //Lights
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

//custom marker
[] execVM "Scripts\marker.sqf";

//safezone
_nil = [] execVM "safezone\init.sqf";

[] execVM "AGN\agn_SafeZoneCommander.sqf";

It started after a complete reinstallation of the server. First double and then some days later in triplicate. I wonder if it'll continue ...
Thank you for help.
 
Nothing wrong in there. It shouldn't run this more than once.
Code:
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
Can you show your .RPT log.
 
First couple things that are not related to this issue.

Check your agn_SafeZoneCommander. There is something wrong.
Code:
0:04:38 Error Missing ;
0:04:38 File mpmissions\__cur_mp.Napf\AGN\agn_SafeZoneCommander.sqf, line 234

Also your max vehicle limit is set higher than the count allowed in your dynamic_vehicle.sqf.
Either increase the dynamic_vehicle.sqf count, or lower your max vehicle count.
Code:
0:04:52 "DEBUG: unable to find suitable vehicle to spawn"
0:04:52 "DEBUG: unable to find suitable vehicle to spawn"
0:04:52 "DEBUG: unable to find suitable vehicle to spawn"
0:04:52 "DEBUG: unable to find suitable vehicle to spawn"

1.0.4.2a hotfix should fix your double spawns --> http://epochmod.com/forum/index.php?/topic/7477-server-side-only-hotfix-available-1042a/
 
No problem. I would recommend using Epoch forums. Probably will get better help for Epoch related things there.
 
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