Hello Guys from OpenDayz !
I am from Germany and i'm Sorry for my bad English ,
I have an Error when i starting my DayZ Server ( Pwnoz0r's Server Pack ) with my ported Map
i dont know why here's my Mission.sqm File :
i will port this Map in to DayZ and when i join then i become
i use the DayZ Version 1.8.0.3 to port this in DayZ should I use an older version of DayZ?
It looks like that i must edit the CFGworlds.hpp in DayZ_Code.pbo... but how ?
Or can anyone tell me the solution.
Regards Jan
I am from Germany and i'm Sorry for my bad English ,
I have an Error when i starting my DayZ Server ( Pwnoz0r's Server Pack ) with my ported Map

i dont know why here's my Mission.sqm File :
Code:
version=11;
class Mission
{
addOns[]=
{
"wl_route191",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"wl_route191"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Schwemlitz";
briefingDescription="DayZ Mod (Alpha Version)";
startWeather=0.067362607;
forecastWeather=0.52341133;
year=2008;
month=10;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=7;
class Item0
{
position[]={2977.554,0,1275.8734};
azimut=-17.0839;
id=11;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item1
{
position[]={920.49005,0,1663.5964};
azimut=-17.0839;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2
{
position[]={1816.3722,0,5082.8853};
azimut=-17.083944;
id=5;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item3
{
position[]={3506.9146,0,4293.3667};
azimut=-17.083944;
id=8;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item4
{
position[]={4648.4541,0,5001.0249};
azimut=-17.083944;
id=18;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item5
{
position[]={3627.9397,0,1920.1587};
azimut=-17.083944;
id=2;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item6
{
position[]={4105.7817,0,1017.1332};
azimut=-17.083937;
id=9;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4105.7817,0,1017.1332};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
};
class Markers
{
items=8;
class Item0
{
position[]={7839,0,8414};
name="center";
type="Empty";
};
class Item1
{
position[]={-18697,0,25815};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={2977.554,0,1275.8734};
name="spawn0"; //spawn_balota
type="Empty";
};
class Item3
{
position[]={920.49005,0,1663.5964};
name="spawn1"; //spawn_kamenka
type="Empty";
};
class Item4
{
position[]={1816.3722,0,5082.8853};
name="spawn2"; //spawn_cherno
type="Empty";
};
class Item5
{
position[]={3506.9146,0,4293.3667};
name="spawn3"; //spawn_elektro
type="Empty";
};
class Item6
{
position[]={4648.4541,0,5001.0249};
name="spawn4"; //spawn_sol
type="Empty";
};
class Item7
{
position[]={3627.9397,0,1920.1587};
name="spawn5"; //spawn_berezino
type="Empty";
};
class Item8
{
position[]={4105.7817,0,1017.1332};
name="spawn6";
type="Empty";
};
};
};
class Intro
{
addOns[]=
{
"wl_route191"
};
addOnsAuto[]=
{
"wl_route191"
};
randomSeed=6913869;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"wl_route191"
};
addOnsAuto[]=
{
"wl_route191"
};
randomSeed=4081731;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"wl_route191"
};
addOnsAuto[]=
{
"wl_route191"
};
randomSeed=4975929;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

i use the DayZ Version 1.8.0.3 to port this in DayZ should I use an older version of DayZ?
It looks like that i must edit the CFGworlds.hpp in DayZ_Code.pbo... but how ?
Code:
class DayLightingBrightAlmost; // External class reference
class DefaultClutter; // External class reference
class Grid; // External class reference
class DefaultLighting; // External class reference
class DayLightingRainy; // External class reference
class Weather; // External class reference
class CfgWorlds {
class Chernarus; // External class reference
class DayZMod : Chernarus {
access = 3;
worldId = 4;
cutscenes[] = {"DayZModIntro1"};
description = "DayZMod v1.8.0.3";
icon = "";
worldName = "\ca\chernarus\chernarus.wrp";
pictureMap = "";
pictureShot = "\ca\chernarus\data\ui_selectisland_chernarus_ca.paa";
plateFormat = "ML$ - #####";
plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
longitude = 30;
latitude = -45;
class OutsideTerrain
{
satellite = "ca\CHERNARUS\data\s_satout_co.paa";
enableTerrainSynth = 1;
class Layers
{
class Layer0
{
nopx = "ca\CHERNARUS\data\cr_trava1_detail_nopx.paa";
texture = "ca\CHERNARUS\data\cr_trava1_detail_co.paa";
};
};
};
To long :D
Or can anyone tell me the solution.
Regards Jan