Error when i start my ported map

Discussion in 'Map Porting' started by Slowline, Oct 18, 2013.

  1. Slowline

    Slowline New Member

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    Hello Guys from OpenDayz !
    I am from Germany and i'm Sorry for my bad English ,
    I have an Error when i starting my DayZ Server ( Pwnoz0r's Server Pack ) with my ported Map
    [​IMG]




    i dont know why here's my Mission.sqm File :

    Code:
    version=11;
    class Mission
    {
        addOns[]=
        {
            "wl_route191",
            "ca_modules_animals",
            "dayz_anim",
            "dayz_code",
            "dayz_communityassets",
            "dayz_weapons",
            "dayz_equip",
            "cacharacters_pmc",
            "ca_modules_functions"
        };
        addOnsAuto[]=
        {
            "dayz_weapons",
            "ca_modules_functions",
            "wl_route191"
        };
        randomSeed=11171215;
        class Intel
        {
            briefingName="DayZ Schwemlitz";
            briefingDescription="DayZ Mod (Alpha Version)";
            startWeather=0.067362607;
            forecastWeather=0.52341133;
            year=2008;
            month=10;
            day=1;
            hour=12;
        };
        class Groups
        {
            items=2;
            class Item0
            {
                side="WEST";
                class Vehicles
                {
                    items=7;
                    class Item0
                    {
                        position[]={2977.554,0,1275.8734};
                        azimut=-17.0839;
                        id=11;
                        side="WEST";
                        vehicle="Survivor1_DZ";
                        player="PLAY CDG";
                        skill=0.60000002;
                        init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                    };
                    class Item1
                    {
                        position[]={920.49005,0,1663.5964};
                        azimut=-17.0839;
                        id=0;
                        side="WEST";
                        vehicle="Survivor1_DZ";
                        player="PLAYER COMMANDER";
                        leader=1;
                        rank="SERGEANT";
                        skill=0.60000002;
                        init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                    };
                    class Item2
                    {
                        position[]={1816.3722,0,5082.8853};
                        azimut=-17.083944;
                        id=5;
                        side="WEST";
                        vehicle="Survivor1_DZ";
                        player="PLAY CDG";
                        skill=0.60000002;
                        init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                    };
                    class Item3
                    {
                        position[]={3506.9146,0,4293.3667};
                        azimut=-17.083944;
                        id=8;
                        side="WEST";
                        vehicle="Survivor1_DZ";
                        player="PLAY CDG";
                        skill=0.60000002;
                        init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                    };
                    class Item4
                    {
                        position[]={4648.4541,0,5001.0249};
                        azimut=-17.083944;
                        id=18;
                        side="WEST";
                        vehicle="Survivor1_DZ";
                        player="PLAY CDG";
                        skill=0.60000002;
                        init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                    };
                    class Item5
                    {
                        position[]={3627.9397,0,1920.1587};
                        azimut=-17.083944;
                        id=2;
                        side="WEST";
                        vehicle="Survivor1_DZ";
                        player="PLAY CDG";
                        skill=0.60000002;
                        init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                    };
                    class Item6
                    {
                        position[]={4105.7817,0,1017.1332};
                        azimut=-17.083937;
                        id=9;
                        side="WEST";
                        vehicle="Survivor1_DZ";
                        player="PLAY CDG";
                        skill=0.60000002;
                        init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                    };
                };
            };
            class Item1
            {
                side="LOGIC";
                class Vehicles
                {
                    items=1;
                    class Item0
                    {
                        position[]={4105.7817,0,1017.1332};
                        id=50;
                        side="LOGIC";
                        vehicle="FunctionsManager";
                        leader=1;
                        lock="UNLOCKED";
                        skill=0.60000002;
                    };
                };
            };
        };
        class Markers
        {
            items=8;
            class Item0
            {
                position[]={7839,0,8414};
                name="center";
                type="Empty";
            };
            class Item1
            {
                position[]={-18697,0,25815};
                name="respawn_west";
                type="Empty";
            };
            class Item2
            {
                position[]={2977.554,0,1275.8734};
                name="spawn0"; //spawn_balota
                type="Empty";
            };
            class Item3
            {
                position[]={920.49005,0,1663.5964};
                name="spawn1"; //spawn_kamenka
                type="Empty";
            };
            class Item4
            {
                position[]={1816.3722,0,5082.8853};
                name="spawn2"; //spawn_cherno
                type="Empty";
            };
            class Item5
            {
                position[]={3506.9146,0,4293.3667};
                name="spawn3"; //spawn_elektro
                type="Empty";
            };
            class Item6
            {
                position[]={4648.4541,0,5001.0249};
                name="spawn4"; //spawn_sol
                type="Empty";
            };
            class Item7
            {
                position[]={3627.9397,0,1920.1587};
                name="spawn5"; //spawn_berezino
                type="Empty";
            };
            class Item8
            {
                position[]={4105.7817,0,1017.1332};
                name="spawn6";
                type="Empty";
            };
        };
    };
    class Intro
    {
        addOns[]=
        {
            "wl_route191"
        };
        addOnsAuto[]=
        {
            "wl_route191"
        };
        randomSeed=6913869;
        class Intel
        {
            startWeather=0.25;
            forecastWeather=0.25;
            year=2008;
            month=10;
            day=11;
            hour=9;
            minute=20;
        };
    };
    class OutroWin
    {
        addOns[]=
        {
            "wl_route191"
        };
        addOnsAuto[]=
        {
            "wl_route191"
        };
        randomSeed=4081731;
        class Intel
        {
            startWeather=0.25;
            forecastWeather=0.25;
            year=2008;
            month=10;
            day=11;
            hour=9;
            minute=20;
        };
    };
    class OutroLoose
    {
        addOns[]=
        {
            "wl_route191"
        };
        addOnsAuto[]=
        {
            "wl_route191"
        };
        randomSeed=4975929;
        class Intel
        {
            startWeather=0.25;
            forecastWeather=0.25;
            year=2008;
            month=10;
            day=11;
            hour=9;
            minute=20;
        };
    };
    
    i will port this Map in to DayZ and when i join then i become
    [​IMG]

    i use the DayZ Version 1.8.0.3 to port this in DayZ should I use an older version of DayZ?

    It looks like that i must edit the CFGworlds.hpp in DayZ_Code.pbo... but how ?

    Code:
    class DayLightingBrightAlmost;    // External class reference
    class DefaultClutter;    // External class reference
    class Grid;    // External class reference
    class DefaultLighting;    // External class reference
    class DayLightingRainy;    // External class reference
    class Weather;    // External class reference
     
    class CfgWorlds {
        class Chernarus;    // External class reference
        class DayZMod : Chernarus {
            access = 3;
            worldId = 4;
            cutscenes[] = {"DayZModIntro1"};
            description = "DayZMod v1.8.0.3";
            icon = "";
            worldName = "\ca\chernarus\chernarus.wrp";
            pictureMap = "";
            pictureShot = "\ca\chernarus\data\ui_selectisland_chernarus_ca.paa";
            plateFormat = "ML$ - #####";
            plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
            longitude = 30;
            latitude = -45;
            class OutsideTerrain
            {
                satellite = "ca\CHERNARUS\data\s_satout_co.paa";
                enableTerrainSynth = 1;
                class Layers
                {
                    class Layer0
                    {
                        nopx = "ca\CHERNARUS\data\cr_trava1_detail_nopx.paa";
                        texture = "ca\CHERNARUS\data\cr_trava1_detail_co.paa";
                    };
                };
            };
    To long :D
    
    Or can anyone tell me the solution.
    Regards Jan
     
  2. Andrew_S90

    Andrew_S90 Valued Member! Staff Member

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    Few things.. Make sure in the @start server, your world points to your custom world such as -world=wl_route191
    make sure your mpmission is dayz_1.wl_route191 or w/e your map name is..
     
  3. Slowline

    Slowline New Member

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    xD i'm so stupid i have forgot to rename the mpmissions folder, ok thanks this work but this make a new error
    [​IMG]
     
  4. Andrew_S90

    Andrew_S90 Valued Member! Staff Member

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    okay its saying that some file that you have is looking for that certain file but its not there, if you are using a map from armaholic it might not have a cfgworlds .sounds but yea, not exactly sure how to fix that error
     
  5. Slowline

    Slowline New Member

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    haha ok ^^ thanks for help :I i hope another write a reply and can me help i have test 2 Maps and no one work at the moment :I
     
  6. Slowline

    Slowline New Member

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    i have unzipped the config.bin in my maps.pbo file and have added the class Sounds
    Code:
    class Sounds {
                sounds[] = {};
            };
    its make nothing any one an idea ?
     
  7. Hertizch

    Hertizch Well-Known Member

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    Look at the Config/cfgWorlds.hpp in your dayzcode, you should add the sounds there!
     
  8. Slowline

    Slowline New Member

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    ok , but i have no sounds ? i will use the standart sounds
     
  9. Sharkking

    Sharkking Valued Member!

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    Wenn du Hilfe brauchst -> Skype Sharkking (bayern)
     

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