Excelsior Bridge - Chernarus

ALKINDA

Valued Member!
For those that want the towers, I am releasing that now. There are two towers opposing each other over the water. Each light up with a flashing red light at night (cool), but they will not spawn loot or zombies due to the fact that they are over the water still. Zombies will spawn with the other type of tower, but they end up in the water right away.

Code:
    class Vehicles
    {
        items=19;
        class Item0
        {
            side="EMPTY";
            id=1;
            position[]={13225.278, -6.0489159, 3431.5159};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13225.278, 3431.5159, -3.1];";
        };
        class Item1
        {
            side="EMPTY";
            id=2;
            position[]={13247.008, -6.1535072, 3398.5906};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13247.008, 3398.5906, -3.1];";
        };
        class Item2
        {
            side="EMPTY";
            id=3;
            position[]={13203.401, -6.2994447, 3464.7751};
            vehicle="land_nav_pier_m_1";
            azimut=236.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13203.401, 3464.7751, -3.1];";
        };
        class Item3
        {
            side="EMPTY";
            id=4;
            position[]={13181.671, -6.1785541, 3497.7451};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13181.671, 3497.7451, -3.1];";
        };
        class Item4
        {
            side="EMPTY";
            id=5;
            position[]={13159.978, -6.3031154, 3530.6299};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13159.978, 3530.6299, -3.1];";
        };
        class Item5
        {
            side="EMPTY";
            id=6;
            position[]={13138.261, -5.9914126, 3563.5496};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13138.261, 3563.5496, -3.1];";
        };
        class Item6
        {
            side="EMPTY";
            id=7;
            position[]={13116.587, -6.1611514, 3596.4583};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13116.587, 3596.4583, -3.1];";
        };
        class Item7
        {
            side="EMPTY";
            id=8;
            position[]={13094.851, -6.0637994, 3629.364};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13094.851, 3629.364, -3.1];";
        };
        class Item8
        {
            side="EMPTY";
            id=9;
            position[]={13073.158, -6.1899328, 3662.2742};
            vehicle="land_nav_pier_m_1";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13073.158, 3662.2742, -3.1];";
        };
        class Item9
        {
            side="EMPTY";
            id=10;
            position[]={13051.535, -6.376471, 3695.0833};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13051.535, 3695.0833, -3.1];";
        };
        class Item10
        {
            side="EMPTY";
            id=11;
            position[]={13029.813, -6.1521502, 3728.052};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13029.813, 3728.052, -3.1];";
        };
        class Item11
        {
            side="EMPTY";
            id=12;
            position[]={13069.721, 2.6, 3648.5923};
            vehicle="Land_Mil_ControlTower_EP1";
            azimut=-302.12695;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13069.721, 3648.5923, 2.6];";
        };
        class Item12
        {
            side="EMPTY";
            id=13;
            position[]={13061.675, -3.1, 3654.853};
            vehicle="land_nav_pier_c";
            azimut=-33.287552;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13061.675, 3654.853, -3.1];";
        };
        class Item13
        {
            side="EMPTY";
            id=14;
            position[]={13062.828, 0.34161228, 3825.6414};
            vehicle="Land_A_GeneralStore_01";
            azimut=-32.551853;
            init="this setpos [13062.828, 3825.6414, 0.34161228];";
        };
        class Item14
        {
            side="EMPTY";
            id=15;
            position[]={13260.079, -3.0727394, 3378.8081};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13260.079, 3378.8081, -3.0727394];";
        };
        class Item15
        {
            side="EMPTY";
            id=16;
            position[]={13013.877, 3.8146973e-006, 3793.1804};
            vehicle="Land_Hangar_2";
            azimut=-33.153507;
            init="this setpos [13013.877, 3793.1804, 3.8146973e-006];";
        };
        class Item16
        {
            side="EMPTY";
            id=17;
            position[]={13210.424, 2.7, 3480.5696};
            vehicle="Land_Mil_ControlTower_EP1";
            azimut=-485.14117;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13210.424, 3480.5696, 2.7];";
        };
        class Item17
        {
            side="EMPTY";
            id=18;
            position[]={13214.373, -3.8479133, 3472.0823};
            vehicle="land_nav_pier_c";
            azimut=-213.287552;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13214.373, 3472.0823, -3.1];";
        };
        class Item18
        {
            side="EMPTY";
            id=19;
            position[]={13293.171, 0.016692447, 3955.2397};
            vehicle="TK_GUE_WarfareBAntiAirRadar_Base_EP1";
            azimut=-323.84015;
            init="this setpos [13293.171, 3955.2397, 0.016692447];";
        };
    };

Here is a link to my DEFAULT Chernarus mission.sqm file with this code inserted in already:
http://dayz.ddz.net/files/mission.sqm


looking sexy :D going to try now. basically everything here is used for the bridge right? so take out the old one and just plop this in?
 

-=Five=- NuFaN

New Member
Hello Excelsior, i put your code in the new mission pbo 1.7.7 but the bridge is completely under water! Have any ideas??? Before it worked perfectly
 

MajoeT

Member
Works brilliantly. Got this running on our Epoch server along with Sarges AI on the island for a new activity for players.
 

HEROTHOR

Member
Does anyone know if you can spawn barracks via this method? ie opening mission.sqm and changing "land_nav_pier_m_2" to "
Land_Mil_Barracks_i"?

class Vehicles
{
items=12;
class Item0
{
side="EMPTY";
id=1;
position[]={13225.278, -6.0489159, 3431.5159};
vehicle="land_nav_pier_m_2";
azimut=56.571701;
lock="LOCKED";
init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13225.278, 3431.5159, -3.1];";
};
 

mankeysocks

New Member
i use the new way but here is a eg of what ya looking for they way your trying to do it

hope this helps :D

class Vehicles
{
items=12; // you need to add 1+ here for each new added item eg "Land_Mil_Barracks_i"
class Item0 // make this 1+ form the class Item before
{
side="EMPTY";
id=1; // make this 1+ form the id before not sure if this is needed but i do it anyway
position[]={13615.222, 2872.1438, -0.14249992}; // the new world space you want added
vehicle="Land_Mil_Barracks_i"; // new object add here
azimut=-120.84548; // this is set direction ect
lock="LOCKED";
init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13615.222, 2872.1438, -0.14249992];"; // same as new world space above
};

this spawns a barracks with loot and z's on the island were i have a base for a.i :p
 

HEROTHOR

Member
Yeah man, tried this method and it worked! I was spawing in buildings via the database for awhile, then I learned of the ct+e method. SOO MUCH EASIER! Anyway many thanks!
 

Dr No

Member
I hate modifying the actual mission.sqm

Code:
// Installation
// Excelsior Bridge - Chernarus
// Place this Code in a sqf file named "exbridge.sqf"
// Add file to your root mission.pbo
// Add the following line to the "init.sqf" file.
// [] execVM "exbridge.sqf";
 
if (isServer) then {
 
_vehicle_00 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13225.278, 3431.5159, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_00 = _this;
  _this setDir 56.571701;
  _this setPos [13225.278, 3431.5159, -3.1];
};
_vehicle_01 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13247.008, 3398.5906, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_01 = _this;
  _this setDir 56.571701;
  _this setPos [13247.008, 3398.5906, -3.1];
};
_vehicle_02 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_1", [13203.401, 3464.7751, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_02 = _this;
  _this setDir 236.571701;
  _this setPos [13203.401, 3464.7751, -3.1];
};
_vehicle_03 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13181.671, 3497.7451, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_03 = _this;
  _this setDir 56.571701;
  _this setPos [13181.671, 3497.7451, -3.1];
};
_vehicle_04 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13159.978, 3530.6299, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_04 = _this;
  _this setDir 56.571701;
  _this setPos [13159.978, 3530.6299, -3.1];
};
_vehicle_05 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13138.261, 3563.5496, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_05 = _this;
  _this setDir 56.571701;
  _this setPos [13138.261, 3563.5496, -3.1];
};
_vehicle_06 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13116.587, 3596.4583, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_06 = _this;
  _this setDir 56.571701;
  _this setPos [13116.587, 3596.4583, -3.1];
};
_vehicle_07 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13094.851, 3629.364, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_07 = _this;
  _this setDir 56.571701;
  _this setPos [13094.851, 3629.364, -3.1];
};
_vehicle_08 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_1", [13073.158, 3662.2742, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_08 = _this;
  _this setDir 56.571701;
  _this setPos [13073.158, 3662.2742, -3.1];
};
_vehicle_09 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13051.535, 3695.0833, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_09 = _this;
  _this setDir 56.571701;
  _this setPos [13051.535, 3695.0833, -3.1];
};
_vehicle_10 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13029.813, 3728.052, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_10 = _this;
  _this setDir 56.571701;
  _this setPos [13029.813, 3728.052, -3.1];
};
_vehicle_11 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower_EP1", [13069.721, 3648.5923, 2.6], [], 0, "CAN_COLLIDE"];
  _vehicle_11 = _this;
  _this setDir -302.12695;
  _this setPos [13069.721, 3648.5923, 2.6];
};
_vehicle_12 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_c", [13061.675, 3654.853, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_12 = _this;
  _this setDir -33.287552;
  _this setPos [13061.675, 3654.853, -3.1];
};
_vehicle_13 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_GeneralStore_01", [13062.828, 3825.6414, 0.34161228], [], 0, "CAN_COLLIDE"];
  _vehicle_13 = _this;
  _this setDir -32.551853;
  _this setPos [13062.828, 3825.6414, 0.34161228];
};
_vehicle_14 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13260.079, 3378.8081, -3.0727394], [], 0, "CAN_COLLIDE"];
  _vehicle_14 = _this;
  _this setDir 56.571701;
  _this setPos [13260.079, 3378.8081, -3.0727394];
};
_vehicle_15 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Hangar_2", [13013.877, 3793.1804, 3.8146973], [], 0, "CAN_COLLIDE"];
  _vehicle_15 = _this;
  _this setDir -33.153507;
  _this setPos [13013.877, 3793.1804, 3.8146973];
};
_vehicle_16 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower_EP1", [13210.424, 3480.5696, 2.7], [], 0, "CAN_COLLIDE"];
  _vehicle_16 = _this;
  _this setDir -485.14117;
  _this setPos [13210.424, 3480.5696, 2.7];
};
_vehicle_17 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_c", [13214.373, 3472.0823, -3.1], [], 0, "CAN_COLLIDE"];
  _vehicle_17 = _this;
  _this setDir -213.287552;
  _this setPos [13214.373, 3472.0823, -3.1];
};
_vehicle_18 = objNull;
if (true) then
{
  _this = createVehicle ["TK_GUE_WarfareBAntiAirRadar_Base_EP1", [13293.171, 3955.2397, 0.016692447], [], 0, "CAN_COLLIDE"];
  _vehicle_18 = _this;
  _this setDir -323.84015;
  _this setPos [13293.171, 3955.2397, 0.016692447];
};
};
 

VicariousMagis

New Member
Tried a few times, cant seem to get the thing to show up. My Skype is wiggling_snake if anyone gets time to take a look at it for me. Dayz.st on a custom map, with a few other mods.
 

Dr No

Member
The Code I pasted above will work. I modified the Installation intructions to give a little more detail on how to use it. I have the exact same file working on our server.
 

VicariousMagis

New Member
Im sure it does work, but it isnt for me, I did everything like you posted. If it would let me upload my mission file i would. add my skype doc if you feel like taking a look. (wiggling_snake), the only thing i can this of is that those object ids are already in use, seeing how this is a custom map.
 

tripmo

New Member
Hello everyone,

I want to use this bridge for Wasteland.
First off all props for the creator of this bridge.

In my Arma2 3d editor the bridge shows up good.
All tho after I converted the mission.biedi file to mission.sqm and then I merge the mission.sqm with the wasteland mission.sqm the bridge ends up underneath the water.

Here is my mission.biedi file. What I done wrong?

PS: Sorry for the huge list of vehicles. I created a massive base on the island :)
https://www.transferbigfiles.com/f9aa065c-3702-4e61-968a-1a467337040d/3NPc1BP9wcSAYa5Y_s9_4Q2
 

SindreMA

New Member
Hello everyone,

I want to use this bridge for Wasteland.
First off all props for the creator of this bridge.

In my Arma2 3d editor the bridge shows up good.
All tho after I converted the mission.biedi file to mission.sqm and then I merge the mission.sqm with the wasteland mission.sqm the bridge ends up underneath the water.

Here is my mission.biedi file. What I done wrong?

PS: Sorry for the huge list of vehicles. I created a massive base on the island :)
https://www.transferbigfiles.com/f9aa065c-3702-4e61-968a-1a467337040d/3NPc1BP9wcSAYa5Y_s9_4Q2

ahh... you dont add it to the biedi file, but directly in to the mission.sqm file. So you dont need to convert it at all!

So then change the code you added, so if you have your own named like Class Item800 it would be like this:
If you open your mission.sqm file then you you add the code to your list so it will look like this:

Code:
        class Item800                                #This is your old items
        {                                                                       
            side="EMPTY";
            id=801;
            position[]={xxxxxxxxxxxxxxxxxxxx};
            vehicle="xxxxxxxxxxxxxx";
            azimut=xxxxxxxxx;
            lock="xxxxxxxx";
            init="txxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx, xxx];";
        };
        class Item0                                                    # Here the new bridge code starts
        {
            side="EMPTY";
            id=1;
            position[]={13247.008, -6.1535072, 3398.5906};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13247.008, 3398.5906, -3.1];";
        };
        class Item1
        {
            side="EMPTY";
            id=2;
            position[]={13203.401, -6.2994447, 3464.7751};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13203.401, 3464.7751, -3.1];";
        };

You will need to make it like insteed of Class item0 it should be 801 and the id should be id=802 and do that to the rest down like this:

Code:
        class Item800
        {
            side="EMPTY";
            id=1;
            position[]={13225.278, -6.0489159, 3431.5159};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13225.278, 3431.5159, -3.1];";
        };
        class Item801
        {
            side="EMPTY";
            id=;802
            position[]={13247.008, -6.1535072, 3398.5906};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13247.008, 3398.5906, -3.1];";
        };
        class Item802
        {
            side="EMPTY";
            id=803;
            position[]={13203.401, -6.2994447, 3464.7751};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13203.401, 3464.7751, -3.1];";
        };


after that you must change the nummers so you see here after class vehicles you have items. Here will the nummber on the things you added be. So just add 12 to that, so if you have 800 replace it with 812.

Code:
class Vehicles
    {
        items=800;                          # this must be changed to 812 since you added 12 items
        class Item0
        {
            side="EMPTY";
            id=1;
            position[]={13225.278, -6.0489159, 3431.5159};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13225.278, 3431.5159, -3.1];";
        };
        class Item1
    .........
...............
............


Hope that help you understand it better!
:)
 

tripmo

New Member
Thanks for the reply, but this is not gonna work I am afraid.

I checked my normal mission.sqm (wasteland)
It has 36 vehicles as you can see:

Original Wasteland.sqm: (just took a little part of the sqm file)

class Vehicles

{
items=36;
class Item0
{
position[]={8343.0654,26.779518,3340.9795};
azimut=-53.868065;
special="NONE";
id=62;
side="EMPTY";
vehicle="Land_Campfire_burning";
leader=1;
skill=0.60000002;
text="fp1";
init="this setVariable [""R3F_LOG_disabled"", true]; this setVectorUp [0,-0.1,1];";
};
class Item1
{
position[]={8342.5723,27.014231,3343.8252};
azimut=53.277405;
id=63;
side="EMPTY";
vehicle="USBasicAmmunitionBox";
skill=0.60000002;
text="g_ammo_1";
init="clearWeaponCargo this; clearMagazineCargo this; this setVariable [""R3F_LOG_disabled"", true]; this addEventHandler[""handleDamage"", {false}];";
};

Now I opened my converter mission.biedi to mission.sqm file (bridge+base) (just took a little bit of the sqm file)

class Vehicles
{
items=461;
class Item0
{
side="EMPTY";
id=0;
position[]={13225.278, -6.0489159, 3431.5159};
vehicle="land_nav_pier_m_2";
azimut=56.571701;
lock="LOCKED";
init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13225.278, 3431.5159, -3.1];";
};
class Item1
{
side="EMPTY";
id=1;
position[]={13247.008, -6.1535072, 3398.5906};
vehicle="land_nav_pier_m_2";
azimut=56.571701;
lock="LOCKED";
init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13247.008, 3398.5906, -3.1];";
};

Then I checked my merged (bridge+base) mission.sqm that is merged with the original Wasteland mission.sqm: (just took a little bit of the sqm file)

class Vehicles
{
items=497;
class Item0
{
position[]={8343.0654,26.779518,3340.9795};
azimut=-53.868065;
special="NONE";
id=62;
side="EMPTY";
vehicle="Land_Campfire_burning";
leader=1;
skill=0.60000002;
text="fp1";
init="this setVariable [""R3F_LOG_disabled"", true]; this setVectorUp [0,-0.1,1];";
};
class Item1
{
position[]={8342.5723,27.014231,3343.8252};
azimut=53.277405;
id=63;
side="EMPTY";
vehicle="USBasicAmmunitionBox";
skill=0.60000002;
text="g_ammo_1";
init="clearWeaponCargo this; clearMagazineCargo this; this setVariable [""R3F_LOG_disabled"", true]; this addEventHandler[""handleDamage"", {false}];";
};

Now if you want me to add manually the Bridge into the Wasteland mission.sqm this is gonna consume a lot of time.

Wasteland mission.sqm has items spawned over whole of chernarus that you can use to build a base with, they have random spawned weapons crates, weapons, vehicles.

I compared all the 3 files, the original wasteland mission.sqm, my converted mission.biedi to mission.sqm, and the merged mission.sqm.

I don't want to start over again from scratch.

It took me 1 day to get the bridge with some modified things at the bridge area in Arma2 3d Editor, took me 1 full day to build the base on skaliksty (or how u spell that) island in Arma 3d Editor.

There must be another way....

If you want, I can upload the original wasteland mission.sqm
The mission.biedi file (where I build the base and bridge with modifications)
The converted mission.sqm file (of the bridge and base)
The merged mission.sqm file (wasteland mission.sqm with the bridge+base mission.sqm)

Please help me
 

tripmo

New Member
1 more thing to add:

When I got the mission.biedi file to covert to mission.sqm
I checked the mission.sqm:

class Vehicles
{
items=461;
class Item0
{
side="EMPTY";
id=0;
position[]={13225.278, -6.0489159, 3431.5159};
vehicle="land_nav_pier_m_2";
azimut=56.571701;
lock="LOCKED";
init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13225.278, 3431.5159, -6.0489159];";
};
class Item1
{
side="EMPTY";
id=1;
position[]={13247.008, -6.1535072, 3398.5906};
vehicle="land_nav_pier_m_2";
azimut=56.571701;
lock="LOCKED";
init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13247.008, 3398.5906, -6.1535072];";

Then I compared this with the mission.sqm file from this forum:
I noticed that this -> (this is in the converted mission.sqm file)
init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13247.008, 3398.5906, -6.1535072];";

This is not matching with what is posted here on these forums

So I manual changed all these lines (that are for the bridge) to match with what it should be regarding the mission.sqm from these forums:

init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13247.008, 3398.5906, -3.1];";
};

I am waiting for my server admin (the one that can upload to our server host) to get online. Maybe this correction I made will fix this.

PS: My base I completed build in the Arma2 3d Editor is loaded correctly on our server.
The bridge was the only one that is messing up. Hope my "fix" will work.
I let you guys know as soon as I get more information about this.
 

todge2k

New Member
The bridge works fine for me sometimes, but occasionally on server restart the bridge will end up like the screenshot below. then on the next restart it would be fine again.

my installation method is via the server pbo using the line

// Skalisty Island Bridge
call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildingsepo\bridge.sqf";

this is done from inside the server_functions.sqf file from within the init folder. i have installed all my other map additions this way with none of them ever having issues like this.

link to image of the bridge of how it is on restart sometimes
http://s16.postimg.org/e3dn6d5ad/bridge.jpg
 
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