5 setHit !â€\â€setHit\â€,†!â€object_setHitServer = compile preprocessFileLineNumbers \â€\z†!â€player setHit[\"legs\",1];†!â€_unit setHit[\"legs\",0];†!â€_unit setHit[\"hands\",0];†!â€_unit setHit[_selection,_damage];†!â€_total = [_unit,_hit,_damage] call object_setHitServer;†!â€_ent setVariable [\"hit_legs\",2,true];â€