[Help] Overpoch Disable engineering ability

SchwEde

OpenDayZ Rockstar!
Hey guys,

i think i'm not the only one with this issue.
I try to disable the repair action from the stalker skins. They are disabled in the overwatch dayz_code but since Epoch is overwriting it they still having it.

I just need to put this:
Code:
engineer = 0;
or something like this:
Code:
class gsc_eco_stalker_mask_fred;
class Camo27_DZ: gsc_eco_stalker_mask_fred {
    displayName = "Soldier";
    side = 1;
    weapons[] = {"Throw","Put"};
    canCarryBackPack = 1;
    backpack = "";
    magazines[] = {};
    respawnWeapons[] = {"Throw","Put"};
    respawnMagazines[] = {};
    weaponSlots = "1     +     4     + 12*        256     + 2*    4096     +     2     + 8*    16  + 12*131072";
    canHideBodies = 1;
    engineer = 0;
};

Just dont know how and where to do this.
Hope someone can point me in the right direction.

Thanks and Cheers

EDIT: Seems like it is even possible to disable the hideBody action this way:
Code:
canHideBodies = 1;
 
Last edited:
ok so i found something in the player_wearClothes.sqf
Code:
        if(_currentSex == _newSex) then {
            // Get model name from config
            _model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel");
            if (_model != _myModel) then {
                if(([player,_item] call BIS_fnc_invRemove) == 1) then {
                    player addMagazine _itemNew;
                    [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
                };
            };

        } else {
            cutText [(localize "str_epoch_player_86"), "PLAIN DOWN"];
        };

Will see if this can help me to get this done.
 
This has nothign to do with the engineer function.

It's not possible to overwrite Cfg of that kind.

Or did you find any way to disable it?
 
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