[Help] WAI won't spawn static groups

Engrise

Member
So i got WAI up and running but can't get the static ai groups to spawn for my bandit bases for some odd reason
What i did wrong? Maybe because i run Dzms and Dzai aswell? Can it be because of it?
I can see a chernarus.sqf file inisde the static folder, do i have to create a panthera.sqf file for panthera map?

Code
Code:
if(isServer) then {


    //Custom Spawns file//
    /*
    Custom group spawns Eg.

    [
        [953.237,4486.48,0.001],            // Position
        4,                                    // Number Of units
        "Random",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        4,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;

    Place your custom group spawns below
    */
                                [[5123.05,4785.21,0.00128174],            // Position
        10,                                    // Number Of units
        "medium",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",    // or ["Random","at"],        Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        4,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group





    /*
 
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