hellwalker
New Member
Does anyone know how to do this?
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Ok, thank you.not possible at the moment. i'll consider that for a future release.
in SAR_trace_entities.sqfif !(isServer) then {
_entity_array = (position _ai) nearEntities ["CAManBase",_detectrange];
{
if(vehicle _ai == _ai) then { // AI is not in a vehicle, so we trace Zeds
if (_x isKindof "remove that -.-") then {
if(rating _x > -10000) then {
_x addrating -10000;
if(SAR_EXTREME_DEBUG) then {
diag_log "SAR EXTREME DEBUG: Zombie rated down";
if (_x isKindof "zZombie_Base") then {
if(rating _x > -10000) then {
// _x addrating -10000; // comment this out to have AI not shoot at Zeds
if(SAR_EXTREME_DEBUG) then {
diag_log "SAR EXTREME DEBUG: Zombie rated down";
};
};
not going to work. If you really need this before i implement it and officially release it,
use this workaround:
Code:if (_x isKindof "zZombie_Base") then { if(rating _x > -10000) then { // _x addrating -10000; // comment this out to have AI not shoot at Zeds if(SAR_EXTREME_DEBUG) then { diag_log "SAR EXTREME DEBUG: Zombie rated down"; }; };
not tested, but should work.
Sarge