can anyone explain me how i do it, ive got the scripts
they are in my init.sqf
had the wind working once but then after it doesnt anymore? dunno why, it was so cool
they are in my init.sqf
had the wind working once but then after it doesnt anymore? dunno why, it was so cool
Code:
//--- Wind & Dust
[] spawn {
waituntil {isplayer player};
setwind [0.201112,0.204166,true];
while {true} do {
_ran = ceil random 5;
playsound format ["wind_%1",_ran];
_obj = vehicle player;
_pos = position _obj;
//--- Dust
setwind [0.201112*2,0.204166*2,false];
_velocity = [random 10,random 10,-1];
_color = [1.0, 0.9, 0.8];
_alpha = 0.02 + random 0.02;
_ps = "#particlesource" createVehicleLocal _pos;
_ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj];
_ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
_ps setParticleCircle [0.1, [0, 0, 0]];
_ps setDropInterval 0.01;
sleep (random 1);
deletevehicle _ps;
_delay = 10 + random 20;
sleep _delay;
};
};
//--- Ash
[] spawn {
waituntil {isplayer brown};
_pos = position player;
_parray = [
/* 00 */ ["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1],//"\Ca\Data\cl_water",
/* 01 */ "",
/* 02 */ "Billboard",
/* 03 */ 1,
/* 04 */ 4,
/* 05 */ [0,0,0],
/* 06 */ [0,0,0],
/* 07 */ 1,
/* 08 */ 0.000001,
/* 09 */ 0,
/* 10 */ 1.4,
/* 11 */ [0.05,0.05],
/* 12 */ [[0.1,0.1,0.1,1]],
/* 13 */ [0,1],
/* 14 */ 0.2,
/* 15 */ 1.2,
/* 16 */ "",
/* 17 */ "",
/* 18 */ vehicle player
];
_snow = "#particlesource" createVehicleLocal _pos;
_snow setParticleParams _parray;
_snow setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
_snow setParticleCircle [0.0, [0, 0, 0]];
_snow setDropInterval 0.01;
_oldPlayer = vehicle player;
while {true} do {
waituntil {vehicle player != _oldPlayer};
_parray set [18,vehicle player];
_snow setParticleParams _parray;
_oldPlayer = vehicle player;
};
};