const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 2; //in units (how much sprint depletes stamina)
const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 3; //in units (how much sprint in crouch depletes stamina)
const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 3; //in units (how much sprint in prone depletes stamina)
const float STAMINA_DRAIN_HOLD_BREATH = 0.2; //in units (how much holding breath depletes stamina)
const int STAMINA_DRAIN_JUMP = 20; // in units (how much jumping depletes stamina)
const int STAMINA_DRAIN_MELEE_LIGHT = 5; //in units (how much light melee punch depletes stamina)
const float STAMINA_DRAIN_MELEE_HEAVY = 20; //in units (how much heavy melee punch depletes stamina)
const int STAMINA_DRAIN_MELEE_EVADE = 8; // in units (how much evade depletes stamina)
const int STAMINA_GAIN_JOG_PER_SEC = 2; //in units (how much of stamina units is gained while jogging)
const int STAMINA_GAIN_WALK_PER_SEC = 4; //in units (how much of stamina unitsis gained while walking)
const int STAMINA_GAIN_IDLE_PER_SEC = 1; //in units (how much of stamina unitsis gained while iddling)
const float STAMINA_GAIN_BONUS_CAP = 3.0; //in units (tells how much extra units can be added at best to stamina regain)
const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY = 2.5; //in units (by how many units is max stamina bar reduced for each 1 kg of load weight)
const float STAMINA_MIN_CAP = 5; //in units (overload won't reduce max stamina bar under this value)
const float STAMINA_SPRINT_THRESHOLD = 25; //in units (how many units of stamina you need regained in order to be able to start sprinting)
const float STAMINA_HOLD_BREATH_THRESHOLD = 10; // in units
const float STAMINA_JUMP_THRESHOLD = 20; // in units
const float STAMINA_MELEE_HEAVY_THRESHOLD = STAMINA_DRAIN_MELEE_HEAVY; // in units (how many units we need to make a heavy hit in melee)
const float STAMINA_MELEE_EVADE_THRESHOLD = 8; // in units
const float STAMINA_REGEN_COOLDOWN_DEPLETION = 0.45; // in secs (how much time we will spend in cooldown before the stamina will starts with regeneration)
const float STAMINA_REGEN_COOLDOWN_EXHAUSTION = 0.5;
const float STAMINA_WEIGHT_LIMIT_THRESHOLD = 5000; //! in grams (weight where the player is not penalized by stamina)
const float STAMINA_KG_TO_GRAMS = 1000; //for kg to g conversion
const float STAMINA_SYNC_RATE = 1; //in secs
const float STAMINA_MAX = 100;
// unit = currently percent (stamina max is 100)
const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 0.1; //in units (how much sprint depletes stamina)
const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 0.1; //in units (how much sprint in crouch depletes stamina)
const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 0.3; //in units (how much sprint in prone depletes stamina)
const float STAMINA_DRAIN_HOLD_BREATH = 0.2; //in units (how much holding breath depletes stamina)
const int STAMINA_DRAIN_JUMP = 2.0; // in units (how much jumping depletes stamina)
const int STAMINA_DRAIN_MELEE_LIGHT = 0.5; //in units (how much light melee punch depletes stamina)
const float STAMINA_DRAIN_MELEE_HEAVY = 2; //in units (how much heavy melee punch depletes stamina)
const int STAMINA_DRAIN_MELEE_EVADE = 1; // in units (how much evade depletes stamina)
const int STAMINA_GAIN_JOG_PER_SEC = 4; //in units (how much of stamina units is gained while jogging)
const int STAMINA_GAIN_WALK_PER_SEC = 7; //in units (how much of stamina unitsis gained while walking)
const int STAMINA_GAIN_IDLE_PER_SEC = 10; //in units (how much of stamina unitsis gained while iddling)
const float STAMINA_GAIN_BONUS_CAP = 3.0; //in units (tells how much extra units can be added at best to stamina regain)
const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY = 0.01; //in units (by how many units is max stamina bar reduced for each 1 kg of load weight)
const float STAMINA_MIN_CAP = 25; //in units (overload won't reduce max stamina bar under this value)
const float STAMINA_SPRINT_THRESHOLD = 15; //in units (how many units of stamina you need regained in order to be able to start sprinting)
const float STAMINA_HOLD_BREATH_THRESHOLD = 10; // in units
const float STAMINA_JUMP_THRESHOLD = 20; // in units
const float STAMINA_MELEE_HEAVY_THRESHOLD = STAMINA_DRAIN_MELEE_HEAVY; // in units (how many units we need to make a heavy hit in melee)
const float STAMINA_MELEE_EVADE_THRESHOLD = 1; // in units
const float STAMINA_REGEN_COOLDOWN_DEPLETION = 0.45; // in secs (how much time we will spend in cooldown before the stamina will starts with regeneration)
const float STAMINA_REGEN_COOLDOWN_EXHAUSTION = 0.5;
const float STAMINA_WEIGHT_LIMIT_THRESHOLD = 5000; //! in grams (weight where the player is not penalized by stamina)
const float STAMINA_KG_TO_GRAMS = 100; //for kg to g conversion
const float STAMINA_SYNC_RATE = 1; //in secs
const float STAMINA_MAX = 100;
verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2)