Increasing Vehicle Spawns?

muggerfugger

Well-Known Member
I thought I understood how the new system works, but i guess not.

i found events.xml, which i assume is what all the mission, zombie, and other spawns are based on.

i tried editing the vehicle parts to:

Code:
<event name="VehicleOffroadHatchback">
        <waves>0</waves>
        <nominal>25</nominal>
        <min>20</min>
        <max>25</max>
        <lifetime>300</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>0</active>
        <children/>
    </event>
but so far now have loaded, ami doing it right? or i just have to give it more time?
 
I was playing with vehicles a couple nights ago. Couldn't figure out a way to make them spawn out of events. I tried the way you wrote but with

<active>1</active>. I also tried with a child like:

C:
    <event name="VehicleOffroadHatchback">
        <waves>0</waves>
        <nominal>6</nominal>
        <min>3</min>
        <max>6</max>
        <lifetime>300</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="1" lootmin="0" max="30" min="30" type="OffroadHatchback"/>
        </children>
    </event>
Logs never reported them spawning. The only way that I got a vehicle in was force spawning it on the player.
 
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