I know this probably isn't the right place to post this but seeing as there is no troubleshooting forum (yet), I would like to take the time to ask for some help. I have been using tons of edited fn_selfActions called from the compiles.sqf for a long time, and today it just started giving me some weird random errors, saying theres a filepath error of something like \z\addons\dayz_mission\Fixes\fn_selfActions.sqf when that's not what's in the compiles, it looks like this :
I've tried everything I can think of, from changing the filepath to Scripts/fn_selfActions and placing it in a Scripts folder, to redoing my selfActions with a blank one, to grabbing a new compiles, to using a new pbo and placing all my scripts in one at a time...everything. Same error everytime. It's annoying beyond comprehension. I was wondering if anyone has ever experienced this and would know a fix?
fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty fnc_usec_selfActions = compile preprocessFileLineNumbers "Fixes\fn_selfActions.sqf"; //Checks which actions for self fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf"; player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";