Just looking for possible typo in SAR_config

running epoch 1.0.2.4

I'll only add the parts I edited/think is relevant.

not sure if its a class name (probably is) I have wrong or what, but I get really slow connection if at all and get a "no entry 'bin\config.bin/CFgWeapons.bin' " error.



Code:
// =========================================================================================================
//  SAR_AI - DayZ AI library
//  Version: 1.5.2
//  Author: Sarge ([email protected])
//
//        Wiki: to come
//        Forum: http://opendayz.net/#sarge-ai.131
//       
<edited for space___________________________________>
//
// definition of classes and weapon loadouts
//
 
//
// type of soldier lists, only allowed DayZ classes listed. adjust if you run rmod or another map that allows different classes
//
// IMPORTANT: The leader types must be different to each other! So you need 3 different leader types here!
 
// military AI
SAR_leader_sold_list = ["Rocket_DZ"]; // the potential classes of the leader of a soldier group
SAR_sniper_sold_list = ["Sniper1_DZ"]; // the potential classes of the snipers of a soldier group
SAR_soldier_sold_list = ["Soldier1_DZ","Camo1_DZ"]; // the potential classes of the riflemen of a soldier group
 
// bandit AI
SAR_leader_band_list = ["GUE_Commander_DZ"]; // the potential classes of the leader of a bandit group
SAR_sniper_band_list = ["GUE_Soldier_Sniper_DZ"]; // the potential classes of the snipers of a bandit group
SAR_soldier_band_list = ["GUE_Soldier_MG_DZ", "BanditW1_DZ","GUE_Soldier_CO_DZ","BanditW2_DZ","GUE_Soldier_Crew_DZ"]; // the potential classes of the riflemen of a bandit group
 
// survivor AI
SAR_leader_surv_list = ["Soldier_Sniper_PMC_DZ"]; // the potential classes of the leaders of a survivor group
SAR_sniper_surv_list = ["Sniper1_DZ"]; // the potential classes of the snipers of a survivor group
SAR_soldier_surv_list = ["Soldier_Bodyguard_AA12_PMC_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","Pilot_EP1_DZ"]; // the potential classes of the riflemen of a survivor group
 
 
<edited for space___________________________________>
 
 
// ---------------------------------------------------------------------------------------------------------------------
// Weapon & Item Loadout
// ---------------------------------------------------------------------------------------------------------------------
 
// a general note: you CAN use either rifles OR pistols. Do not use both. AI will get stuck after switching weapons.
 
// military
 
// potential weapon list for leaders
SAR_sold_leader_weapon_list = ["M4A1","M4A3_CCO_EP1","AK_47_M"];
SAR_sold_leader_pistol_list = []; 
 
// potential item list for leaders -> Item / Chance 1 - 100
SAR_sold_leader_items = [["ItemWaterbottleBoiled",75],["FoodMRE",60],["ItemBandage",70],["ItemMorphine",30],["ItemTentDomed",10]];
SAR_sold_leader_tools =  [["ItemMap",50],["ItemCompass",30],["Binocular_Vector",5],["NVGoggles",5],["ItemRadio",100],["ItemGPS",5]];
 
//potential weapon list for riflemen
SAR_sold_rifleman_weapon_list = ["M16A2","AK_74","M1014"];
SAR_sold_rifleman_pistol_list = [];   
 
// potential item list for riflemen
SAR_sold_rifleman_items = [["ItemWaterbottleBoiled",75],["FoodMRE",60],["ItemTentDomed",10],["ItemTankTrap",10],["ItemBandage",70],["ItemSandbag",15],["ItemWire",10]];
SAR_sold_rifleman_tools = [["ItemMap",50],["ItemCompass",30],["ItemEtool",30],["Binocular",10],["ItemFlashlightRed",30]];
 
//potential weapon list for snipers
SAR_sold_sniper_weapon_list = ["M40A3","SVD_CAMO","DMR_DZ"];
SAR_sold_sniper_pistol_list = []; 
 
// potential item list for snipers
SAR_sold_sniper_items = [["ItemWaterbottleBoiled",75],["FoodMRE",60],["ItemBandage",70],["ItemTentDomed",10],["ItemTankTrap",10],["ItemSandbag",15],["ItemWire",10]];
SAR_sold_sniper_tools = [["ItemMap",50],["ItemCompass",30],["ItemEtool",30],["Binocular_Vector",10],["ItemFlashlightRed",30]];
 
//
// survivors
//
 
// potential weapon list for survivor leaders
SAR_surv_leader_weapon_list = ["M4A1","M4A3_CCO_EP1","AK_47_M"];
SAR_surv_leader_pistol_list = []; 
 
// potential item list for leaders -> Item / Chance 1 - 100
SAR_surv_leader_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["ItemBandage",70],["ItemMorphine",30],["ItemTentDomed",10]];
SAR_surv_leader_tools =  [["ItemMap",50],["ItemCompass",30],["Binocular_Vector",5],["NVGoggles",5],["ItemRadio",20]];
 
//potential weapon list for survivor riflemen
SAR_surv_rifleman_weapon_list = ["M16A2","Winchester1866","AK_74","LeeEnfield","Remington870_lamp"];
SAR_surv_rifleman_pistol_list = [];   
 
// potential item list for riflemen
SAR_surv_rifleman_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["PartWheel",10],["PartGlass",10],["PartGeneric",10],["ItemTentDomed",5]];
SAR_surv_rifleman_tools = [["ItemMap",30],["ItemEtool",10],["ItemSandbag",10],["ItemToolbox",10],["ItemMatchbox_DZE",10],["ItemHatchet_DZE",10],["ItemSledge",10],["Binocular",5]];
 
//potential weapon list for survivor snipers
SAR_surv_sniper_weapon_list = ["M4A1_Aim","M24","Huntingrifle"];
SAR_surv_sniper_pistol_list = []; 
 
// potential item list for snipers
SAR_surv_sniper_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["ItemBandage",70],["ItemTentDomed",10],["ItemTankTrap",5],["ItemSandbag",10],["ItemWire",5]];
SAR_surv_sniper_tools = [["ItemMap",50],["ItemEtool",10],["ItemSandbag",10],["ItemToolbox",10],["ItemMatchbox_DZE",10],["ItemHatchet_DZE",10],["ItemSledge",10],["Binocular_Vector",5],["ItemCompass",20]];
 
//
// bandits
//
 
// potential weapon list for bandit leaders
SAR_band_leader_weapon_list = ["M4A1","M4A3_CCO_EP1","AK_47_M","AKS_GOLD"];
SAR_band_leader_pistol_list = []; 
 
// potential item list for leaders -> Item / Chance 1 - 100
SAR_band_leader_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["ItemBandage",70],["ItemMorphine",30],["ItemTentDomed",10]];
SAR_band_leader_tools =  [["ItemMap",50],["ItemCompass",30],["Binocular_Vector",5],["NVGoggles",5],["ItemRadio",10]];
 
//potential weapon list for bandit riflemen
SAR_band_rifleman_weapon_list = ["M16A2","Saiga12K","AK_74","AK_107_kobra"];
SAR_band_rifleman_pistol_list = [];   
 
// potential item list for riflemen
SAR_band_rifleman_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["ItemBandage",70],["TrapBear",5],["PartWheel",10],["PartGlass",10],["PartGeneric",10],["ItemTentDomed",5]];
SAR_band_rifleman_tools = [["ItemMap",30],["ItemEtool",10],["ItemToolbox",10],["ItemMatchbox_DZE",10],["ItemHatchet_DZE",10],["ItemSledge",10],["Binocular",5],["ItemCompass",20]];
 
//potential weapon list for bandit snipers
SAR_band_sniper_weapon_list = ["M40A3","SVD_CAMO","SVD"];
SAR_band_sniper_pistol_list = []; 
 
// potential item list for snipers
SAR_band_sniper_items = [["ItemSodaCoke",75],["FoodCanBakedBeans",60],["ItemBandage",70],["TrapBear",5],["ItemSandbag",10]];
SAR_band_sniper_tools = [["ItemMap",50],["ItemEtool",10],["ItemSandbag",10],["ItemToolbox",10],["ItemMatchbox_DZE",10],["ItemHatchet_DZE",10],["ItemSledge",10],["Binocular_Vector",5],["ItemCompass",20]];
 
 
// ---------------------------------------------------------------------------------------------------------------------
// heli patrol definiton
// ---------------------------------------------------------------------------------------------------------------------
 
// define the type of heli(s) you want to use here for the heli patrols - make sure you include helis that have minimum 2 gunner positions, anything else might fail
//SAR_heli_type=["UH1H_DZ","Mi17_DZ"];
SAR_heli_type=["UH1H_DZ,"Mi17_DZ"];
 
Code:
SAR_heli_type=["UH1H_DZ,"Mi17_DZ"];


Thanks for this. Knew I had a small typo somewhere.

Still have another problem though. Somewhere in the survivor weapon item load out I'm calling a class name that is not recognized. After reverting and plugging in one section at a time I got everything in up till the survivor weapon/item load out till I saw the .bin error again.

I was saving the different flying units for last, so I thank you for that, still had not caught that typo.
 
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