Killin Zedz - Increased zombie spawns - Regular stamina, loot spawns and vehicles!


Valued Member!
Are you looking for a Super-Dooper OMG we've got 100000 cars, 4x loot and safezones server with flying unicorns pooping out loot all over the map?
Well then, this isn't the server for you. If you don't want any of that mamby-pamby BS, read on!

The Killin Zedz community, which was formed in early 2013, has returned to run a DayZ SA server! Over the years, we've had servers for DayZ mod as well as it's offspring (Epoch mod for example). We expanded into Arma 3 mods as well, but the community was shut down earlier this year due to a lack of anything new to play and boredom. Now we're back!

Features include:
  • Custom coastal spawns
  • Increased zombie spawns - Good luck getting into a military area on your own!
  • 3PP view with weapon cursor
  • NORMAL loot and stamina
  • Accelerated time (24 hours passes during a 4 hours server cycle)
  • Four hour server restarts
  • Located in Canada, on the East Coast.

We are using the following mods on the server:
  • Arctic Latitudes - This causes the sun to be low in the sky and the night time has a twilight effect. No more pitch black nights!
  • Sullen Skies - More clouds and gloominess to help create the atmosphere.
  • DisableBaseDestruction - Bases can only be disassembled from the inside.
  • Increased Lumens - Even with the twilight nights, it can get dark in the woods and buildings, so this will help make light sources brighter.
  • Build Anywhere - Is there a 1% grade on the ground? No problem, now you can build there!
  • Zombies Health Rebalance - The zombie health varies depending on the type/clothing/protection
  • DayZ Expansion Chat - Brings back chat in the server!
  • RPCFramework - Required for the Chat mod.
  • Summer Chernarus - Chernarus is so green and colorful!
  • Gorez - Adds blood splatter, a blood trail on wounded players until they bandage and a pool of blood under dead players and zombies.
  • Melee Weapons Pack - A bunch of new melee weapons!


I recommend you download DZSALauncher at Once you've installed it, just search for "killinzedz" and you'll find the server. All mods will download automatically.

If you insist on using BI's official DayZ Launcher, you'll need to subscribe to the individual mods in this collection:

You can either join the server using DZSALauncher, and these mods will be downloaded automatically, or you can download the mods, activate them in the official DayZ Launcher, and then join the server from in-game. The DZSALauncher is MUCH MUCH easier.

There's no application process. Just join our Discord server at and join us on the game server. You can even join the Discord server through your browser, without downloading and installing the Discord software! We also have a Steam group that everyone is welcomed to join too!

Server info is in my signature.
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Valued Member!
Two mods have been added to the server! They are Sullen Skies and Arctic Latitudes. This will allow me to have nights, but they won't be pitch black. The date of the server also has been adjusted, so it might get chilly (I hope!). If you use DZSALauncher, you don't need to do anything. The mods will download automatically when you join the server. If you are launching DayZ through Steam, you'll need to download the mods from the Workshop: Once downloaded, you'll need to start DayZ, and select "Run DayZ Launcher". Make sure the two mods are enabled, and then start the game/join the server.


Valued Member!
We've moved to a VPS instead of a GSP hosted server so we have complete control over it! We've also upgraded to 100 slots. Come check us out today. You'll love the twilight nights! It looks awesome!


Valued Member!
The skies sure do look nice with the Sullen Skies and Arctic Latitudes mods. :)



Valued Member!
Are you craving a more vanilla experience? Want to go to a military area and find that you're not going to get the job done alone? Want WORKING PERSISTENCE? Come check out the KillinZedz server today!


Valued Member!
Recent changes:

  • Increased the range that a player must move in order to allow new zombies to spawn. This will allow players to "clear" an area of zombies and loot it without more zombies magically appearing.
  • Removed food from zombie loot.
  • Reduced chances for backpacks to spawn.
  • Reduced number of farm animals that will spawn.
  • Increased the number of wolves in a pack.
  • Removed backpacks from shipping containers.
  • Barbed wire will only be found in military and industrial areas now
  • Child backpacks can only be found in schools.
  • Combat boots and combat knives added to deer stands.
  • Drybags can no longer be found by boats but can now be found in military areas.
  • Rifles and pistols are now harder to find.
  • Adjusted fog and rain settings - maybe it'll get foggier and rain?
  • Reduced the amount of seed packets and removed them from hunter spawns. They will only spawn at farms now.
  • Added LessSkiningMeat mod:
  • Added LessVegetablesHarvest mod:
  • Reduced the number of soda cans that spawn.
  • Reduced the canned food spawns.
  • New spawns now spawn with no loot.
  • Heatpacks removed.
  • Reduce the number of blade weapons (machete, knife, etc)
  • Added HealthRegen:
  • Added Simply Planks: